Luminary Protocol is a popular adult game where players are transported to a mysterious otherworld. There, they will encounter numerous characters with diverse personalities, forging deep emotional bonds with their companions through battles and adventures, gradually developing intimate relationships and unlocking a multitude of explicit H-scenes. The game boasts a rich storyline where players make crucial choices that determine the subsequent development and changes in the plot, allowing for deep immersion. Interested players can download the game from this site.
Pivotal Moments, Permanent Consequences: Rare “key events” will test your resolve. A village burns; do you save civilians or chase a lead on the apocalypse? A demon offers power in exchange for loyalty—accept, and your alignment shifts toward Chaos. These choices aren’t just about “good” or “evil”; they define who you become in a world where trust is scarce and survival demands compromise.
Order, Chaos, or Balance: Your actions align you with one of three paths. Order values control, law, and the gods’ vision of “stability”—but at the cost of free will. Chaos embraces anarchy, freedom, and the demons’ raw power—yet risks tearing Lumis apart. Balance, the canonical route, seeks harmony between extremes—a path of nuance, sacrifice, and hard truths. Each alignment unlocks unique dialogue, endings, and insights into Lumis’ true nature.
Mature Themes, Thoughtful Execution: This isn’t edgy for edginess’ sake. Graphic violence, sex, and substance use serve the narrative—violence reflects Lumis’ brutality; intimacy humanizes characters; addiction mirrors the world’s decay. Every mature element is rooted in character arcs or world-building, ensuring the story remains engaging, not exploitative.
A Love Letter to Isekai Fans: For veterans of the genre, Luminary Protocol subverts expectations. No chosen-one prophecies or instant power-ups—just a relatable protagonist grappling with displacement, loss, and the weight of choice. Newcomers? The slow burn of world-building and clear character motivations make it easy to dive in, with tooltips and optional lore logs easing confusion.

The last week since the EA release has been quite productive and I've pretty much done all the under the hood tinkering I needed to do with the game UI and some of the variable management stuff. All the character sheets are now migrated to the new format and the character bio's rewritten (not substantially but they have been changed to try to make them read like someone else's report or description of the character). The new format allows me to do some dynamic stuff with these character screens and update them as you reach various milestones and uncover more information and experiences. So you won't now know all the details about everyone, that will be revealed as the MC - or the information he has access to via the government, is updated. I have also redesigned some of the features of characters, so some of the old bios are out of date in terms of affinities. The displayed image will also change as you progress.
I've added in stat tracking to the MC's screen, which you can see in the screenshot. I'm going to do some more updates to this in the future so that there are images that display depending on the stat. So if Chaos is highest, the symbol that appears on the chaos notification will appear behind the text here. I will also do something similar with characters as their score progresses.
I've added in video galleries. These will unlock as you reach certain milestones. Right now, only the MC, Alice and Emelia have video galleries. The MC & Alice have their galleries unlock at the end of Alice's event and Emelia's unlocks at the end of her event. These will dynamically update as you encounter new content for the character in the same way that the image galleries do. In the future I want to add a personal journal screen for each character, where the MC has recorded short diary entries of his experiences with each character, but that will be a down the line thing.
I have converted every image asset in the game to lossless webp format, which has knocked about 2gb off the filesize, so it now sits at around 2-2.5gb. Which also means I will be able to publish an android version.
So you can see this stuff in the free 0.36 update that will go live tomorrow, along with the main story update from 0.35. Shortly after 0.36 goes out, I'll release the original formatted assets and best unused asset packs here. There will be stuff for all tiers including free.
I have been busy working on building assets for 0.40, so I have a lot of them prepared for Alice & Lyra, a couple of which you can see in the attached screens in their unedited raw format. Their hands might be a mess, there may be seams and other glitches. They are as produced, not in any way fixed or improved from how they came off the assembly line. I've also been writing story for the next update, I'm about 40% through I think, so it will probably sit at the fairly typical 12000 word mark when it is done.

this game has amazing potential.the modelslook well polished and you can see the dev improving while you play the game. the setting itself is interresting and story is well written.characters are all destinguishable in personaly and behavier and how they talk and act feels grounded. You can tell, for a nsfw vn there went a lot of care in the story itself.
still eary on but if dev continues like that, this could become something very beautifull.
Wow! I really enjoyed this. found myself torn between reading the text first or paying attention to the amazing animations.There were a few missteps, consistency of characters, some AI-specials - for instance the legs of the donkey and horses - that scene possibly didnt need the animation though...But in the end the story is fun, the girls are FINE... and the animations makes me remember those glory days of baywatch!
A very good start. Story is incredibly original and intriguing! Female chars are gorgeous and the animations and gameplay will surely increase as dev gains more familiarity with tools.I encountered this gem at Ep. 2 dev status and will keep an eye on this. If next episodes show same originality, I may just have to support this developer.
Very impressive on the opening with the clips and the writing telling the story is also great, however more work is required transforming the action described by the story telling; by images and clips., eye lids & mouth opening to express life. Hugs and kisses with animation would be fantastic.As this the Developers first game release I rate as 5 star to encourage you. You doing great and don’t take this low IQ nebbies self centered commends and focus on your goals. Great work for a first timer.
Luminary Protocol is an adult Isekai visual novel with a dark, unfolding narrative. You, along with others, are torn from your reality and thrown into Lumis—a dangerous, magic-filled copy of Earth ruled by enigmatic gods and demons.The story begins with familiar genre tropes but quickly descends into a desperate, life-or-death struggle. Expect a mature story featuring graphic violence, sex, nudity, adult themes, and substance use.
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