Price for Freedom: Avarice is an adult game based on a manga. Players will assume the role of Redic, embarking on a new life in Kaldea, only to be thrust into the midst of conspiracies and wars. They'll meet new companions and embark on an adventurous journey, defeating enemies along the way and thwarting the kingdom's conspiracies. Along the way, they'll develop intimate relationships with numerous beautiful women, offering a unique adult experience. Each character in the game has their own storyline and erotic scenes, so players are eagerly awaiting this game.
New Characters & Setting: While Price for Freedom: Avarice takes place in the same world as the original webcomic, it introduces a fresh cast of characters in a different town, offering players a new perspective on the universe.
Expansive Lore: This RPG deepens the world’s lore, allowing players to uncover intricate details of the setting, backstories, and rich history through exploration and conversations.
Narrative Depth: With the freedom of a top-down RPG format, the game features detailed text and multiple storylines that will keep players invested for hours, unraveling mysteries and forging connections with various NPCs.
Choices Matter: Every dialogue choice can affect the storyline, with complex branching paths and consequences that shape the outcome of your adventure.
Character Development: The game focuses on deep character progression, where each decision can impact the growth of your characters, creating a dynamic and replayable experience.
Top-Down Combat & Exploration: Inspired by legendary titles like Baldur’s Gate, the game utilizes strategic top-down combat and immersive exploration to provide a nostalgic RPG experience with modern touches.

Animated scenes: 62.
Collectible pinups: 93.
Unique soundtrack: 42 tracks.
Number of words: 650 000+.
Hours of gameplay: 25+ hours minimum.
Party: 4 companions.
Varied adventures: 34 quests.
Unique animated character sprites: 80.
Unique enemy types: 24.
100% hand drawn locations, characters and scenes.
In-game dialogue and quest editors.

In this update we remastered Hiho's first smut scene, along with some improvements to her first quest, and a still shot of Samara's shiny fingers. Her old scenes are still available in the gallery, if you can tolerate their jankiness.
We have a brand new sprite for Hiho too, with front, back and combat poses!
Her tail follows the direction of her movements:
And of course she has various new combat animations:
We are reworking the skills system, so she has no new skills to show yet.
We also made some improvements to the saves interface, you can now rename / bookmark and override existing saves.
And of course, the usual new collectibles:
Please report any issue you find, even typos, in the comments here or in our discord bug tracker channel, or with the new in-game bug report system (bottom left of the main menu)!
Samara sprite scene.
Full remake of Hiho's first scene.
Hiho new front and back sprite.
New Samara post scene illustration.
Various writing improvements to Hiho's first quest.
Lady Wolf collectible.
Esther collectible.
Saves can be overriden / renamed / bookmarked.
Devices can be disabled in the options.

So let me get this straight this fucking clown is making a game out of his comic that he has spent over 2+ years on and has legit gone fucking no where in the story and has been such a slog to get to legit anything interesting and he STILL has YET to do so but lol gonna make a game out of this lmao sure guy.... If this game is going at the same speed check back in on this in 4 years all it might actually NOT be a tech demo and might be at 0.02 for a version.In 2 years he has 177 pages half of which the pages are just filler panels it feels the story SEEMS interesting but it moves to fucking slow to know for sure. Oh and link is also source material for this game if you wanna see what you are getting into with this.
Really ambitious project, and as a fellow Baldur's Gate fan, i wish you luck and reaching release some day. Would've helped financially if i could, but accept my well wishes at least.Just some thoughts and questions after looking over the thread:seeing Hiho immediately reminded me of a certain character from Overlord manga. Coincidence?are you planning any other non-humanoid type companions or npcs? Like arachne or some kind of elementalsprite maybe?beautiful thing about old CRPGs (or Shadowrun) is that you didn't have almost any grind,opposed to jrpgs(or hell, bunch of H-games in rpgmaker).Are there gonna be lots of optional combat, or it's gonna be story-focused, with pre-fight options to "tip the scales" in your favor? If latter, would the game be too text-heavy or feel short(fishing for scope of the main story),if former, would there be some building or business to pour resources into(just a thought - running alchemyresearch shop from monster parts to sell aphrodisiac and other devious substances :D) ?
That's great, but my ideas go beyond just making art. Something more than simple artworks.How do you feel about creating a comic based on your universe, with your lore and rules?The wiki page on your website is just begging to be studied and used as a foundation.I won’t be shy to say this — I feel like I’m one of the few (at least that’s how it seems to me) who truly connected with the atmosphere of the game, and partially with the comic as well (since I’m Russian, I don’t know English).
In the world of indie CRPGs, few titles push the boundaries of narrative, sensuality, and world-building as boldly as Price for Freedom: Gold and Sand. This immersive adult role-playing game fuses gritty storytelling with deep character development and fully animated erotic scenes. Developed by the talented minds at Team Dead Deer, Gold and Sand serves as a standalone prequel to their larger project, Price for Freedom: Avarice, and offers a meaningful yet provocative experience that both hardcore CRPG fans and mature content enthusiasts will appreciate.
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