In Roll To Seduce: Seduction Game, players mysteriously lose their memories and embark on a captivating and erotic adventure to regain them. Encountering a host of captivating women, players become embroiled in a series of conspiracies. Using the 20-sided dice, players must defeat these women, win their favor, and unlock explosive erotic scenes. The game is under continuous development, with more intriguing plotlines and captivating women to explore, ensuring endless excitement and anticipation.
Dice - Based Seduction: The game features a distinctive dice - rolling system that determines the success of seduction attempts. Different actions and strategies influence the dice outcomes, adding an element of chance and tactical decision - making.
Relationship Building: Players must build and manage relationships with multiple characters. Each interaction affects the character's perception and affection towards the player, creating a dynamic web of social connections.
Skill Development: As players progress, they can improve their seduction skills through experience and practice. This allows for more advanced and nuanced approaches to romantic interactions.
Fantasy World: Set in a richly detailed fantasy world filled with mythical creatures, magical landscapes, and diverse cultures. This immersive setting provides a unique backdrop for the seduction adventures.
Intriguing Plotlines: The game offers multiple storylines and quests that intertwine with the romantic pursuits. Players may find themselves involved in political intrigues, heroic quests, or mysterious mysteries while trying to win hearts.
Character Diversity: Encounter a wide variety of characters with distinct personalities, backstories, and motivations. From noble princesses to mischievous sprites, each character presents a unique seduction challenge.
Hey everyone!
It’s Lana here as always — and the technical update is finally here, yay! This took much longer than I expected :( sorry about that, I’m not a programmer, but I really did my best!
So, in this update we’ve got:
Inventory system
Day counter (you’ll find out why soon!)
A couple of new scenes on the map
New items and a completely reworked potion system
Thank you so much for your support! I hope we’ll be able to finish a new story update later this month. In the meantime, let me know your thoughts about the new interface in the comments.
This is top notch. I like the atmosphere so far and I'm a fan of a good RPG. Depending on how detailed this game is it could be a new favorite. I have to say though that the intro has me hooked. Looking forward to the next update. Do you have a list of kinks you have brewing for this game?
Really enjoyed the demo. Nice Art.Looking forward to seeing how this progresses.Good Luck.BTW, thanks for including an Android version from the jump. A lot of Unity games treat that as an afterthought, much appreciated.
Great so far. A few things I might suggest: seeing die rolls, which points give you more chance of success in that die roll etc. Also, it'd be a lot more fun if you can adjust or completely remove the magnifying glass icons. It makes it possible to miss things and hide secrets which will then call for more replayability.
i really quite didnt understand- once i started doing rituel, the game ended. is that what supposed to be? but tbf, the game is really good. dhe drawings and story is perfect. i can play an sfw version of that game js for story.
Take the role of a mysterious Hunter stripped of memories, whose future is shaped by you and the roll of a d20: yield to your dark nature or battle the evil that surrounds—and resides within—you in a shadow-laden fantasy world. Encounter beguiling companions—seduce them or earn their favor to secure their support and unveil hidden mysteries. Every step, every word, every clash hinges on your courage and the whims of fate—are you ready to pay the price?
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