In Tribal Favors, the player controls an Minecraft character who accidentally ends up on an alien planet. Rescued by the planet's inhabitants, the player must work odd jobs to repay this debt. During this time, the player will develop deep emotional bonds with the planet's inhabitants, engaging in intimate and profound interactions and unlocking corresponding H-scenes. Tribal Favors features multiple storylines, allowing players to delve into the villagers' emotions and lives, making various choices to strengthen these bonds and trigger subsequent story events. Players interested in adult games shouldn't miss it!

Crash Landing and Debt: After her spacecraft crashes, Saphire is rescued by a tribe that demands repayment for saving her. What begins as gratitude soon twists into a complex web of obligation, as the tribe’s true, unorthodox traditions come to light.
A Village of Secrets: The tribe appears primitive at first glance, but its members are far from prudish. As Saphire undertakes tasks—from gathering resources to participating in rituals—she uncovers a culture where sexuality and corruption are intertwined with daily life.
Odd Jobs and Quests: Players complete varied tasks for the tribe, such as hunting, crafting, or ritual participation. Each job yields resources needed to reduce Saphire’s debt, but also advances her corruption meter based on the task’s nature.
Arousal and Corruption Management: A key mechanic is balancing Saphire’s arousal level during interactions. Letting corruption escalate unlocks new, risqué scenes and dialogue options, but also permanently alters story branches and endings.
Branching Narrative Paths: Decisions made during quests—whether to resist temptation or give in—impact how villagers perceive Saphire, which tasks become available, and ultimately, whether she escapes the planet or succumbs to it.

There it is, finally after almost a long year of working on it, the public demo build of Tribal favors is released!
This build is the first demo build for the game, I have tried to put content into this but more update will come to add more stuff as time will go by, go see the game page for more informations!
I want to thanks for the bottom of my heart the people that supported me already this far, it's always been a huge help to push forward, you guys rock and are my rock!
I've put quite a lot of work into making this, so hope you'll all enjoy it.
If you had fun and wish to support development it would go a long way to got to my pateron or subscribestar! I wish to work on this project full time and this can only be possible through your support.
Please note that while I will update this demo build as regularly as I can, at some point I will stop the updates on it to work towards the full game release, and those builds closer to the full game will only be available on my patron.
For now the Villager tier will receive the public builds release two week before I release them, while the Adventurer tier will get more up to date versions rather than having to wait for the public build.
With all that being said, thanks a lot for giving it a try if you want to play it, don't hesitate to give me your impressions, good and bad and most importantly, have fun with it! This has been a tremendous project to work on, with good and bad times already, but I'm honestly proud of what I've managed to accomplish so far!
Join our discord if you want to interact with us and especially if you have bugs happening and things to say about this game.
With all that being said, I'm probably going to go take a nap now.

Very promising start. The models are pleasant and the early story coherent, with a fun corruption mechanic. Hopefully this is LoK game that goes the distance. Best wishes to the dev and keep up the good work.
Feels like there is some solid potential here. The character model is nice, more customization would be a plus, but its not a matter of urgency. The writing is a little better than average, in my opinion. Really hope to see this one continue its development.
Hey, remaking the legend of Krystal? Awesome. Wonky animations or no I used to enjoy that game back in the day. Just finished the demo and I have a few thoughts.I'm looking forward to more customization options. I'm especially hoping for more tail and ear options for characters like Huskies, Corgis, and Pomeranians. Any possibility of feline characters, or are you sticking entirely to canines?Sapphire's tail isn't anchored to her butt, causing clipping on outfits. Either the tail is set too deep in the model or the bones are misaligned, causing the base of the tail to move around. Should be an easy fix either way.Why the 4 daily AP if it costs 2 to do any given job? Just give us 1 AP per job and 2 daily, unless some future content will cost only 1 and keep us from doing two work sessions. This confused me and made me think I could do 2 sessions each at the pub and shop each day. I was also thinking it would make a lot more sense to switch over to night mode when AP=0.
Saphire has crashlanded on a savage planet. She is saved by a local tribe, but she's now endebted to them and has to work odd jobs in order to repay her debt to them.She soon realises that the village itself is hardly populated by prudes and she herself soon feels her own body changing and acting against her own feelings.Tribal Favors is a corruption adventure games where you have to work odd jobs to repay a debt with increasingly naughty scenes as your corruption level rises up. Manage your arousal and progress through quest as your character becomes more and more enticed to engage with the villagers.
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