Baldi's Fun New School is a beloved adventure game that adds even more fun gameplay and new content to the original, such as an upgraded minimap, inventory, and shop, providing a more comfortable gaming experience. Players will enter a mysterious academy to help Minecraft find seven lost notebooks. Facing many strange teachers, players must avoid them while carefully exploring the school, solving various puzzles to retrieve the notebooks and escape. The game features a rich variety of gameplay elements, including story, ultimate challenges, randomized events, and mini-games, and is continuously being updated. Players can look forward to it!
Exploration Mode: Explore Around Without Baldi Chasing You!
Story Mode: Get All 7 Notebooks And Escape To Win!
Endless Mode: Try Collecting As Many Notebooks As Possible Before Baldi Gets You!
Timed Mode: Collect All The Notebooks And Escape In A Limited Amount Of Time!
Upside Down Mode: Get All The Notebooks And Escape While Everything's Upside Down!
Camping Mode: Keep The Fires Going While Camping With Baldis And Joe!
Bossfight Mode: The Spinner Boss Has Returned For Round 2! Try And Defeat Him!

Johnny: Johnny Is Your Average Student With Average Height, Speed And Stamina Stats.Johnny is the first student with average speed, speed and stamina.The student average is same as markus.Johnny is seems to be taller than Joseph, and smaller than Jake, Kyle, and Rapparep Lol.The description of play as student:Johnny is your standard player, with average height and speed stats.Prior to BFNSR
PlayerMarkus: Markus is an average player, like Johnny. He is also a friend of Jimmy.His description in Baldi's Fun New School Ultimate.Markus made his first appearance in BFNS Ultimate.Markus is a friend of Jimmy, a character mentioned in the Story Mode of BFNS Ultimate.Markus has tan hair, and wears a dark blue shirt with a glowing star on it, which is surrounded by circles of different colors.He is also seen in the ending after beating story mode as baldi.Markus is also in Baldi's fun new school remastered, but he is not a playable student, He can be found in the easter egg ending!
Jake: Jake Is Taller Than Johnny, But He Can't Run As Fast And Stamina Loses Slower.Jake is a second student, with taller height and slow speed stats.Jake is seems to be taller than most other student.Prior to BFNS Remastered V1.1, the student Jake was different design and it's colored green.Prior to BFNSR V1.2, the student was not dithered.the favorite color is cyan.The eye color is Green.The description of the student Jake:Jake is taller than most other players, but can't move around as fast.
Joseph: Joseph Is Shorter Than Johnny And Can Run Faster, But He Loses Stamina Quicker.Joseph is third student of Baldi's Fun New School Remastered.The eye is Blue.Joseph is seems to be smaller than most other studentPrior to BFNS Remastered V1.1, the student.Joseph uses old designs, colored orange.Prior to BFNSR V1.2 the students is not dithered .The description of play as student:Joseph is shorter than other players, and can move around faster.

To start things off, in Beta 1, the Computer Lab is planned to receive some visual changes compared to how it looked in Alpha 6. These changes include improved lighting, sharper textures, some design tweaks to a few objects, and a new door design in the background of the render for the lab. For reference, here's how the Computer Lab looked in Alpha 6.
And here's how going up to the Computer Lab's monitor is planned to look in Beta 1. As you can see, it looks nicer and more polished now, with the contrast of the "off" render also being adjusted for better visibility.
The in-game Computer Lab will have other improvements compared to Alpha 6's version as well, such as on it's UI screens when you're creating, signing into, or deleting an account, and now it's time to discuss the new door designs, which will been seen in many more places than just the Computer Lab as you explore the Ultimate Fun Schoolhouse!
Something else also getting a change in Beta 1 are doors! The biggest change you'll notice between the doors in Alpha 6 and the Beta 1 doors will be new visual designs! That's right, the door designs that first appeared in the Alpha 6 2 Floor Demo and have been used in a lot of Baldi's Fun New School series entries and updates since (such as BFNS Remastered) are finally getting a revamp in Beta 1.
So far, 2 redone door designs (for Classroom and Computer Lab doors) have been completed, featuring a rounded arch design at the top of the door, some shading rendered into the door's texture, and corresponding colored door knobs, and while the animations on the redone doors shown below are placeholders, they're close enough to the final planned designs for Beta 1 to now be revealed.
And that's right, unlike the non-animated static doors in Alpha 6, these Beta 1 doors will have an animated looping texture on them as part of the door's design, with an icon and/or text indicating what kind of door it is similar to the previously used designs (notebooks for class doors, perhaps a warning sign for faculty doors, etc) so players can easily identify them.
Also, as shown in the development image below, these doors will be 2.5D (aka doors with depth), which means when you open the door, it will physically swing in and out in the world when it opens and closes rather than an open and closed door texture change like was used before, and as part of the planned Sound Awareness (SAS) system for Beta 1 as well, these doors are planned to have 2 ways to open them.
The first way being by right clicking on the door like before to "fast" open it, which would generate more noise, and the second way by holding down right click while hovering over the door, which would cause it to "slow" open after a couple of seconds, which would be quieter and generate less noise.
This planned change to door interactions is designed to let players be more stealthy and cautious about how and when they open doors (for example, it might be better to slow open doors when Baldi is nearby to help avoid detection, or fast open them when you know Baldi is chasing you to try and get away quickly or when he is far away and it's safer to quickly open doors), and as part of this change, while slow opening a door, the on-screen cursor will grow while right click is held down as an indicator of your progress in slow opening the door, which is why the cursor looks larger in the development image below.
Not only are doors getting a visual overhaul in Beta 1, but notebooks and a new interactable object are as well! Which leads into the next section...
In Beta 1, the designs of notebooks are getting a refresh as well. Compared to the Alpha 6 versions, they're planned to have more variety in their appearance, with icons on each redesigned notebook indicating the learning game you'll encounter when collecting it (math symbols on a red notebook for a math learning game, numbers on a blue notebook for a number based learning game, etc). Also, like First Prize's sprites, these notebooks are now directionally rendered, meaning when moving around a notebook, you'll be able to see it from it's front like before, but also from it's back and the other sides, which should add depth to notebooks you find while exploring floors of the Ultimate Fun Schoolhouse. For reference, some of the Alpha 6 versions of these notebooks are shown below, next to one of the updated Beta 1 versions. Compared to the other notebooks, the golden notebook is planned to have a unique, slightly different spin animation, since unlike the other notebooks which will only planned to play a spin animation once collected before shrinking and disappearing, golden notebooks are planned to always be spinning, even before you collect one.Now, onto one of the new interactable objects planned to be introduced in the Beta 1 update, monitors! Yep, that's right, the monitor from the Computer Lab is now planned to make an appearance in other locations of the Ultimate Fun Schoolhouse as an interactable object planned to be used for accessing most screens in Baldi's Fun New School Ultimate.
The way these monitors are planned to work is that like the redesigned notebooks, they will use directional rendering as well, meaning you can view them from multiple angles, and when interacting with one, a turn on animation will play on the monitor, and then the screen (such as the player settings screen for example) will appear via a transition. When closing a screen, the monitor will turn back off, and interacting with it again will open the screen tied to that monitor once more. A development look at some of these monitor related animations is shown below.
One other thing about monitors I'd like to briefly mention is that as part of their directional rendering, to interact with a monitor to open a screen, you'll have to be standing in front of it so it's facing the way shown in the development image below. This could end up changing based on player feedback, but for now, this is how monitors are planned to work.
Finally, it's time for the final section of this progress update, which is a brief IRL update, because...
For fans of horror games, comes this fun online game. Where you must be super agile and collect the seven lost notebooks, while solving some mathematical operations. Think fast and solve the equations so that you avoid being attacked by Professor Baldi' s. Have fun helping your character to perform all the mathematical operations so that you can win in this game. Let' s feel the adrenaline in each challenge of the game.
Size:87.4MB Version:1.4.7
Requirements:Android Votes:201
Welcome! Explore fast-paced worlds of intense combat, epic bosses, and thrilling chases. Test your skills in action classics and find your next adventure here.
Repetitive scripts, predictable traps, and fixed outcomes inevitably make games feel stale after repeated playthroughs. True excitement comes from the unexpected - where every adventure is unique, driven by dynamic mechanics and endless possibilities. It's this element of surprise and discovery that keeps players engaged for hours, making each journey fresh and thrilling. After all, the real fun lies in venturing into the unknown!
The thrill of adventure was once a magical dream of childhood, a fantasy that filled our young hearts with excitement. Back then, the desire to explore and uncover the unknown was an instinct so deeply ingrained that it felt inseparable from our very being. If time has made you forget that feeling, now is the moment to rediscover it. If you still remember it, take a moment to reminisce and relive those cherished memories. And if you are still immersed in that adventurous spirit, then embrace it fully and continue the journey with joy. After all, the love for adventure belongs to every child at heart, no matter their age.
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