Cadillacs and Dinosaurs is a simple and straightforward action-adventure game where players control unique characters to fight against a variety of enemies. Skillful use of melee and ranged weapons, skillful execution, and agile movement are key to defeating opponents and earning rich rewards to continuously strengthen your character, making them even more powerful. The game supports multiple control devices such as gamepads and Bluetooth, allowing you to customize the controls to your preferred preferences for a smoother gaming experience. The game features various modes including gang battles, boss fights, and encounters, providing players with diverse combat experiences and enjoyment.
Jack Tenrec: A hot-blooded man who loves (the) nature. He is a leader of the team and loves Cadillac. His sliding attack is very powerful. The attack power is second only to Mess.
Mustapha Cairo: A skilled engineer. He has a sense of humor and is very agile as a panther. The enemies hardly keep up with his incredible speed.
Mess O'Bradovich: A gentle giant. Once he gets angry, he cannot be stopped!! He has the greatest strength of all. His flying lariat is a sure threat to poachers.
Vice Terhune: First boss the player fights. He attempts to ambush the heroes at a building but fails. Vice then tries to skin a Rock Hopper before being subdued.
Hannah Dundee: A genius scientist and a cool head. Her fighting style is that of a man and she has an iron will. She is proficient in using items and is a high jumper. She also mastered a triangular jump.

Authentic 90’s action: Cadillacs & Dinosaurs keeps classic side scrolling combat with gangs, bosses, and dinosaur encounters. Attacks, grabs, and specials respond quickly so you can chain simple combos. As a result, the arcade flow remains easy to pick up and satisfying to repeat.
Customizable on screen controls: You can reposition and resize buttons to match your grip and device size. The layout editor lets you move the d pad and actions for better reach. In addition, sensitivity and opacity tweaks help you see the stage while maintaining control.
Gamepad support for Bluetooth and USB: Cadillacs & Dinosaurs recognizes most standard controllers for a console like feel. Pair a Bluetooth pad or plug in a USB controller and map actions in the settings. Therefore, you can switch between touch and physical input at any time.
Local WiFi Netplay co op: You can invite a friend on the same network from the Option menu and play together. One device hosts and another joins so both players share the same run. Moreover, drops and reconnects are simple because the Netplay setup is built into the game menu.

Weapons are subdivided into 3 distinct classes: melee weapons, throwing weapons and firearms. Melee ones can have their attacks "delayed for extra damage", implying that the longer the player keeps the attack button pressed, the more damage it deals when hitting. Firearms, on the other hand, are mostly limited to their ammunition: when having their ammo fully depleted, they will lay on the ground (with exception of the Bazooka, which disappears right after), waiting for a reload, in which state they can be used as throwing weapons until reloaded (except for Rifle and M-16A1, which will be melee weapons). Bullet boxes will only reload firearms: if there are several firearms scattered around and the player grabs a bullet box, the first firearm picked up right after will be the reloaded one, with full ammo. Throwing weapons usually can be used only once, unless it can be used for melee attacks at close range (like Knife and a broken Rod).
Pistol: standard firearm which does minimal damage, sometimes dropped by a defeated Walther. It holds 6 bullets.
Shotgun: a powerful roomsweeper PGS-12-like firearm which can damage multiple enemies if these are "concentrated" within the gun's firing path. It holds 6 cartridges.
Rifle: a "less-powerful-but-not-worse" variant of Shotgun, it can occur naturally or (very rarely) be dropped by defeated Poacher J. / Gutter / Skinner enemies. When out of ammo, a Rifle will serve as a melee weapon. It holds 6 bullets.
Uzi: automatic rapid-firing sub-machinegun which can hold up to 48 bullets.
M-16A1: a firearm that occurs very rarely in the game. Holds up to 48 bullets just like the Uzi (but its shots are slightly more powerful than the former) and can be used as a melee weapon when out of ammo just like the Rifle.
Bazooka: the rarest and most powerful weapon of the game. It only holds up 4 shots and vanishes instantly after expending its load, unless it's reloaded before the last shot is expired. The player will gain a Bazooka automatically by choosing to continue after losing his last life. Just like Grenade and TNT (see below), Bazooka shots can disintegrate to pieces enemies with low remaining health.
Grenade and TNT: very powerful. If used on enemies with low health, they will disintegate into pieces, just like Bazooka shots. These powerful explosives can appear on their own or dropped by defeated Punk / Thug enemies. Grenades can be thrown the same fashion as Stones (see below), and can even hit other enemies who are "horizontally aligned" within its throw trajectory; TNT bundles, on the other hand, can physically bash at enemies' heads before igniting into explosion.
Barrel: both Steel Barrel (red) and Wood Barrel (brown) can be picked up and thrown at enemies if the player gets close enough to grab and lift it. Barrels usually contain useful items inside.
TNT Barrel: it looks like a standard Steel Barrel or Wood Barrel, but players can easily distinguish it because of the red flashing on it. Once it is hit by anyone or anything, it starts to ignite and then explodes right a second after, damaging or disintegrating everybody caught in the radius of the blast. Just like default Barrels, TNT Barrels can be picked up and thrown.
Bucket: a smaller Steel Barrel, it has the same uses of one.
Stone: a fairly common but the weakest throwing weapon, each one can only be used a single time. It can hit multiple enemies if they are "aligned horizontally" just like the Grenade.
Knife: for a distance it's a deadly throwing weapon; at close range (when it flashes orange in player's hands) it can be used to stab enemies only once: except fot Hannah, who can stab up to 3 times at melee range. These can be found naturally or dropped by Blade / Razor enemies.
Rod: a purely melee weapon, it breaks in half after 3-5 hits, when it gains all functionalities of a Knife (see above), including Hannah's close-range stabbing ability.
Torch: another rare weapon, it sets enemies on fire but, unlike Grenade or TNT, it does not disintegrate them in case of low health.
Club: perhaps the second best weapon found through the game, it's basically like the Torch but without fire. It has the particularity of hitting the same enemy 2-3 times per strike, thus causing better damage.
Butchery Knives: they only exist during the boss battle with The Butcher in Stage 2, and are melee only, just like Torch and Club. They are the only weapons which never disappear, due to The Butcher's constant use of them. They are probably the worst weapons in the game.

Is there any guaranteed way to get the M-16A1?
I don't think so. It seems to be completely random to whenever it appears out of a breakable object. For example, in the second part of level 1, sometimes it will be in one of the statues, but a lot of the times it won't.
Is it possible to beat the third level without using the Cadillac?
Yes, but be prepared for a very long level. The only reason you'd want to do this is if you are playing for points, because there are tons of enemies to kill here. Time is another major factor -you'll have to defeat enemies very quickly to beat the level without running out of time.
Can you defeat Hogg without losing the Cadillac?
Yes, but it takes a lot of skill. As long as you can avoid his grenades and keep driving into him, it is possible.
Why won't this game ever be re-released?
Most likely because of the licensing issues with General Motors. It could just be that General Motors (who make Cadillac cars) wanted to charge a lot of money for Capcom to release this on home consoles, and Capcom didn't want to pay it. I don't know for sure but hopefully, one day, this game will find itself as a downloadable title on current generation systems.
Was this game done on the CPS-1 or CPS-2 hardware?
The game is running on a variant of the CPS-1 board known as the CPS Q Sound. This hardware is mostly the same as the CPS-1 board, but had improvements in the sound generating department, hence why the game sounds so great. The reason the graphics are so good is just because Capcom were really making it look that spectacular.
Cadillacs and Dinosaurs is an exciting game that offers classic arcade action for those who want to experience a blast from the past. The APK version of this game makes it easy to play on any Android device, offering retro gaming fun right at your fingertips. With its simple controls, intense levels, and colorful graphics Cadillacs and Dinosaurs will provide hours of entertainment as you battle hordes of enemies to save humanity!
Size:35.6MB Version:2.2.5
Requirements:Android Votes:472
Package Name:com.c4dev.dino Signature:b710a72c0bf86e6c6953baf570bd4e1d3bd4914f
Welcome! Explore fast-paced worlds of intense combat, epic bosses, and thrilling chases. Test your skills in action classics and find your next adventure here.
Among all game genres, action games stand out as the most captivating medium for showcasing the beauty of human movement. Through fluid combat animations and dynamic character motions, these games transform the human body into an artistic instrument of combat. Each graceful dodge, powerful strike, and acrobatic combo creates a mesmerizing dance of violence, where every muscle movement contributes to an exhilarating visual symphony. Like a perfectly choreographed martial arts performance blended with strategic depth, action games become living chessboards where every move demonstrates both aesthetic brilliance and tactical mastery. The constantly evolving stances and attacks don't just simulate combat - they celebrate the human form's limitless potential for expression through motion.
The fusion of action and adventure games creates an exceptionally satisfying gaming experience. The fast-paced combat mechanics of action titles deliver thrilling intensity, while adventure elements provide immersive exploration and discovery. Together, they form a harmonious blend that offers both adrenaline-pumping excitement and rewarding progression - a combination that consistently captivates players worldwide. This perfect synergy explains why action-adventure remains one of gaming's most beloved and enduring genres.
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