Mine Souls III is a uniquely crafted casual simulation adventure game where players are immersed in a brand new world full of endless possibilities. Using flexible controls, players move their character, interact with various objects, collect resources, build, fight, and strive to survive. The game features vivid and beautiful 3D pixel-art animation-style graphics, allowing players to freely explore vast map environments and enjoy a unique physics control system and diverse game modes. The game offers a smooth interface and responsive gameplay, allowing you to focus on a thrilling sandbox exploration adventure.
A mod inspired by the game *Dark Souls*. It adds a *Dark Souls*-like HUD design and tweaks the combat and controls to resemble Souls-like games (but not exactly the same, as Minecraft was not fundamentally designed for Souls-like games).
*Mine Souls III* is currently in early development, and balance is not yet perfect. Many game mechanics have configurable values; I recommend adjusting them to your liking.
Even if the MineSouls mod isn't installed on the server, you can still use the Mine Souls HUD, but combat/control changes will be disabled.
This mod requires Java 8.

Attack Changes
You can only attack when your "Attack Bar" is full.
If you're using a sword and holding down the left mouse button, you'll automatically attack enemies within range when your attack bar is full.
If you're using a sword, you can't dig anything that takes time to break, except for regular spider webs (for the reasons mentioned above).
Shield Changes
Using a shield to block will no longer slow you down, and you can dash while blocking.
Blocking tactics are more effective but consume stamina (see below).

A new "Stamina" attribute has been added.
Moving/jumping/attacking/blocking all consume stamina.
When stamina is depleted, it takes a short while to begin recovering. You cannot dash or block during this time.
Stamina regenerates over time. Blocking or hunger significantly slows down recovery.
Blocking with a shield absorbs all blockable damage, but consumes stamina. If an attack consumes more stamina than you can withstand, you will still take the remaining damage.
Added the "Calm" attribute.
Maximum resilience depends on your total armor value.
Each time you take damage, you lose resilience. The amount lost depends on the attack's strength and type.
When your balance gauge is empty, you become "shaky".
If you do not take damage for a few seconds, your resilience will recover to its maximum value.

Dodge
Press the dodge key (default is "R", but can be configured in the control menu) to begin the "dodge" action.
The player will rapidly move in the currently held direction for a short time, consuming a significant amount of stamina.
While dodging, you cannot attack/jump/sneak or change direction, but you are immune to any blockable damage.
"Staggered" State
While staggered, you cannot dash or attack and will take additional damage from enemies. (This is bad, try to avoid it.)
The duration of the stagger depends on the amount of damage you last took (there are minimum and maximum thresholds).
Once the stagger ends, your composure will be fully restored.
Food Changes
Eating now instantly restores your gained Hunger Points.
You can now eat when your health is below maximum.
Taking parryable damage while eating will cancel the meal.

An epic crossover between Dark Souls 3 and Minecraft. Here is the Android port of this game. On-screen input has been added, and you can still play with a gamepad. The game runs smoothly on S22, but there may be some room for improvement to make it run on older devices. Please note that this version cannot be saved.
Size:54MB Version:1.8.1
Requirements:Android Votes:105
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