In Aftersoul, players will journey with companions to a world ravaged by demons. They will encounter diverse characters and locations, becoming embroiled in various events and conspiracies. Players must cooperate closely with their companions to uncover the cult's plot, witness numerous stories, and ultimately understand their own purpose in this world. The game features diverse storylines that unlock as players complete quests and explore the world, revealing its truth. The game will be continuously updated with more story content and gameplay optimizations to ensure a smooth gaming experience for all players.

Explore a realm torn apart by demonic upheaval, where cities crumble into abyssal rifts and forests whisper ancient secrets.
Uncover fragmented truths about your character’s forgotten past, intertwined with the land’s decay and cursed entities.
Encounter rival factions and corrupted NPCs, each offering perilous alliances or betrayals in a morally gray world.
Forge a party of flawed companions—each with hidden motives and skills critical to navigating treacherous quests.
Choose dialogue options that shift relationships, trigger faction betrayals, or unlock forbidden lore about the demonic invasion’s origin.
Combat blends tactical magic and brutal melee, with strategic weaponization of the environment and cursed artifacts.

+Experience the entire Estate questline!
+Uncover the cultist plot hidden beyond the Ancient Woods!
+Streamlined existing quests and updated the Journal tab!
+Added the first iteration of 'dungeons', which have been added throughout Act 1!
There aren't a huge number of changes to existing skills. The focus has been on improving the baseline capabilities of the cast through the addition of character abilities, as well as the rollout of ???'s pathway skills. Expect more sweeping changes to skills as we move forward, so enjoy Ether Arrow, Burn Dots, and healing effectiveness of skills while they last!
??? Pathway Skills Added - Putting enough levels into a pathway unlocks a skill. This should help boost early game skill power without relying solely on saving ether for Trainers.
??? Ability // Prowess - Added. Gain stacks upon skill use or taking damage. Stacks = increased stats.
Hunter Ability // Tempo - Buffed. Gain meter over time, and lose some upon skill use. No longer loses meter upon taking damage. High meter = increased stats.
Knave Ability // Ward - Added. Prevents an ally from being downed once. Periodically triggers an additional effect.
New Buff: Cleanse - Removes a debuff from a target.
New Buff: Regen - Doubles the rate of health regeneration and increases resist by 50% for a duration.
New Buff: Calm - Increases mana regneration by 30% per stack for a duration. Using mana consumes Calm.
New Debuff: Poison - Deals periodic damage based on a % of PHYS DMG. Ignores DEFENSE mitigation.
+Sage - New questline! Help encourage the shy wolf!
+Arson - New questline! Those flames sure are troublesome...
+Plantspawn - New fight outcomes for the main character!
+Fang - Find him in the Estate! Surely he's not up to anything dangerous...
+Wolven Groundskeeper - New questline! Perhaps you can win him over?
+Greyhaven Guards - I wonder what they're up to? Check the Estate Grounds!
+Head Acolyte - There's somebody lingering in the Ancient Woods...
+Fumigator - A huge cultist! I hope he's not up to trouble!
+Cultist Leader - The leader of the cultists? Really? This guy?
+Goldrum - You can now find out where Goldrum ran off to!
+Southpaw - Help him oversee the first layer of the mines!
Currently a large portion of the game is being loaded on bootup. This is an issue I hope to address moving forward, so that the game staggers and opens/closes various portions of the game as they're needed (instead of keeping them active at all times). Before tackling this, I've spent a good deal of time looking at existing systems/menus/shaders for stabilization. the game stable. For the time being, the game continues to launch with a huge % of content loaded. This isn't ideal, and will be something I work on adjusting in the future. The last year of optimization has been focused on looking at the existing systems I've built and attempting to reduce their load and redundancy. I look forward to future efforts on this front!
With the introduction of 'breakout scenes', at least two players have highlighted that their game won't load breakout scenes when going into the forest (instead staying blank). The only known fix is to delete Aftersoul and redownload again, as this issue might stem from trying to update the game by replacing the newer version of the game into an existing directory.

Very interesting little game. I hope the corruption elements become more pronounced over time, a long with a lot of choice. Maybe I don't want my hunter werewolf buddy to give in to the dark side? Or maybe I nudge him further in? Lot of potential here. Lovely art. Please keep going!
Cool game. but we need more female in thare. And more content about domination, female domination, optional mtf and other transformations i don`t know.Fight`s look interesting. But we need more RPG element here, like inventory, more informations about persons atc.
well i played a bit more of the game tonight, pretty sure mc is in fact a demon of some kind, he has claws at least. don't think they intend on showing you the mc's face tho. the furries are a kind of demon in this universe so he could look like anything under that hood lol. also demon seems to refer to a being that can corrupt humans and also humans that have been corrupted by said beings. most of the furries/demons ive met so far use to be human, a couple seem to be ancient all powerful beings who i believe where never human but i could be wrong.anyways the game has an ATB (Active Time Battle) Combat System that was a neat surprise, its been pretty fun so far probably gonna keep playing it.

Size:797MB Version:0.4.0
Requirements:Android Votes:483
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