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Granny Chapter 3

Granny Chapter 3
Introduction

Granny Chapter 3 is a first-person survival horror game. In this installment, Grandpa and Grandma move into a new house, facing tighter security and a moat. Players, as trapped prisoners, must explore every corner of the house within five days, collecting various items and tools to escape. Players must remain constantly vigilant, avoiding making noise that would attract Grandpa and Grandma's attention. They must cleverly utilize environmental objects to create sounds and distract Grandpa and Grandma, gaining more time to solve puzzles. The game offers easy, normal, hard, and extreme difficulty levels. As the difficulty increases, Grandpa and Grandma's agility and movement speed will also increase, providing even greater challenges.

Gameplay of Granny Chapter 3:

Granny, Grandpa and Slendrina are game's main antagonists. They haunt the player throughout the map, with a goal of attacking them until they fall unconscious. Each knockout will send the player to the next day, putting them back in their cell, and getting them closer to their last day, the fifth day.

After the fifth day passes, a random cutscene will play where the Player is executed. The game will then state, "Game Over."

The Player's goalto find items that will help them solve puzzles, access new areas, and escape. There are two escape routes that they can work on unlocking, one is through the entrance gate, and another is by the train. To make their goal easier, they can defend themselves against the grandparents' using weapons, which can knock them unconscious for some time, or hide from them in closets and under beds. Slendrina is an enemy up until the point the player puts a teddy bear into a crib in the attic, which will make a short scene play, make her disappear from the game and spawn an important item in her place.

Granny Chapter 3

Features of Granny Chapter 3:

Two pursuers with distinct behaviors: Granny reacts to dropped items, creaking floors, and other noises, so careless movement quickly draws her attention. Grandpa does not hear as well, yet he patrols with a shotgun and fires at anything he sees. As a result, you need to manage both sound and line of sight as you plan your path through each area.

Slendrina requires fast avoidance: At times Slendrina appears without warning, and her gaze can end a run if you keep looking at her. Look away immediately to remove the threat and regain control. This short moment demands quick reaction, which keeps you alert during explorations and item checks.

Stealth, noise, and hiding spots: You control noise by moving carefully and by using distractions at the right time. After making a sound, get to a safe place and hide under beds, behind sofas, or inside closets as patrols respond. Wait until footsteps fade and then move on with a clear route in mind.

Large mansion and moat hazards: The mansion features many rooms, corridors, and outdoor paths that enemies patrol on different routes. The moat and certain surfaces add risk, so planning safe crossings and quiet approaches is important. Observing patrol patterns before committing to a path reduces surprise encounters.

Granny Chapter 3

Player Comments of Granny Chapter 3:

Easily the best granny game out of the 3. The graphics and gameplay are much better. The map and controls are better as well. I like the fact you added slendrina to the game. Being a big part of the lore of granny and grandpa's life. The music in the background is very good and eery. All I can say is, this chapter is no disappointment what so ever.

granny's all the parts are amazing play granny 1 2 3 I have granny game developer also launch granny 4 and 5 but there is one problem like we can take a grandpa gun that only we should also take a granny bat the developer need to add that we can take a more things in once accept these all the things are very good loving entertaining horror like all in one and the game developer done a very great job for me everyone play this game in once one of the this is my favourite game like all the parts o.

this game was very fun full and in this games character such a granny and grandpa and selendrina are very dangerous when she gives jumscared when you try to escaped the house it was very nice and good game I can requested to lonch granny 4,5 ... etc . I was very happy to developer to make this game i was always supported.

the game is good I beat granny 3 (train ending) before I got this ending I killed the crows and then both won't stop trying to kill me I try to get away but it won't work had no choice to kill both and then I almost got the ending granny won't stop doing this again I try to go over there but granny go this way I try to go another way but granny keep doing it again I almost died.

Granny Chapter 3

Walkthrough of Granny Chapter 3:

Exiting The Basement

The story intro is a short cut scene depicting a quick background of how you wound up locked in Granny’s basement. From the intro itself, you can see that the yard has a wide open space and, with it, an idea of how to utilize roundabouts to outsmart Granny and Grandpa later on. The drawbridge that raised and the gate where you came in now serves as final blockade towards freedom, which is your ultimate goal. Keep in mind that you only have 5 days to escape Granny’s house. Every time you get knocked out and gain consciousness back at the basement cell, a day has passed and the fifth day stands as your last day to escape to freedom.Your long and challenging journey towards escape starts at one of the cells in Granny’s basement. As you approach the locked cell door that bars your way, you may be tempted to interact with it. You should not, as it will just create noise that will attract Granny to give you a visit and some whacking. Instead, crouch down and look at the left side of the floor just outside your cell.

You will notice the lockpick, which is well within your reach, and you should proceed to grab it and use it to pick the lock on the cell door. You need to aim the lockpick properly on the keyhole and hold it in place to unlock the cell door. Once unlocked, interact with the door to open it and then head to the right side of the hallway and go up the stairs.

Another locked door blocks your way and you will have to use your lockpicking skills once again to open it. As both Granny and Grandpa are constantly walking about within the premises, you have to be very careful as you open the door. Moving forward, you will have to be ready to back away as possible encounters with them can happen almost anywhere any given time.

As for Slendrina, she occasionally appears and will be accompanied with a jumpscare background sound. Looking at her will cause your screen to shake and you do not want to find out what happens after a much longer stare.

Obtaining The Weapon Key And Slingshot

Once you exit the basement, there are plenty of options for you to do. Granny 3 is designed in such a way that gameplay and progression is not as linear and exiting the basement and escaping Granny’s property are the only constant scenarios in every successful playthrough. We recommend, however, focusing on evening the odds a bit first, and making it your next mission to arm yourself with the slingshot.

Going towards the right side of the hallway past the basement door, you will see the front door of Granny’s house and facing it is the main staircase that can take you to the second floor. Be careful as both Granny and Grandpa could be lurking around. In case you have a close encounter with either of them, the best course of action is always to take it outside as there is wide open space and a junk car that can serve as a roundabout of sorts.

Your next goal is securing the weapons key, which is tucked hidden inside a coconut husk you can find in a cabinet within a small area to the left side of the house. Facing the front door while inside the house, you can head to the right to get to the area. It is best, however, to instead head on outside, turn right once you exited the front door, and turn right again until you see the guillotine.

On this side of the yard, there is another door leading into the house. Fortunately enough as well, the coconut husk containing the weapon key you need lies just a few steps away to the right side of the door once you enter the house. Open the cabinet quickly and grab the coconut. You will need to place the coconut on the guillotine and crack it open after interacting with it. You can now pick up the weapon key and set your sights on acquiring the flimsy, yet highly needed slingshot.

With the weapon key finally in your hands, your next target is the weapon box, which is located in one of the rooms at the second floor of Granny’s house. This can be a quick endeavor but a dangerous one, especially if you are not aware of Granny and Grandpa’s exact location. You can always lure them out in the open before heading back into the house through the front door, which directly leads you to the stairs.

Small items on the ground will flicker to make it easier for you to spot them and if something caught your attention in the front yard the first time you exited Granny’s house earlier, it is a stone that serves as your ammo for the slingshot. You can stock up on 2 stones at a time and, for now, picking one up before you head in is a good idea. Once you reach the second floor, the first door you see leads to the room where you can use the weapon key.

After opening the door and entering the small room, you will find a small box hanging on the wall to the left side. Open it and grab the slingshot. You know have the ability to stun both Granny and Grandpa as well as a means to solve other parts of the puzzle later. Every shot you make should count so do not hesitate to close in the gap if you are not confident about your aim. While stunned, you can also kill Granny or Grandpa with a second shot and by “kill”, we simply mean getting them out of your hair for 90 seconds.

At this point you should already know that both Granny and grandpa are immortals and cannot be really killed. 90 seconds after you kill them with either the slingshot or the shotgun, or 30 seconds depending on the difficulty level, they will respawn. For the most part, you want to eliminate them temporarily for instances when having them around makes it too difficult to complete the task at hand so planning on when to do it forms part of your general strategy.

Getting The Shotgun

One of the more immediate reasons you need to grab hold of the slingshot relates to it being the means of getting yourself a shotgun. The shotgun is not tucked away in some secret location that requires you to solve some complex puzzles for you to obtain it. Instead, it is constantly on the move, within Grandpa’s grasps. The only way to obtain it is to take it off of Grandpa’s hands and, to do that, you must first stun him with the slingshot.

If you remember, Grandpa, unlike Granny, is hard of hearing and will not be chasing after you if you make a sound. He will only chase you if he sees you so luring him anywhere is more challenging than with Granny. You can instead lure Granny out of the house and search for Grandpa in the house without Granny to worry much about. Well, there is still Slendrina to give you some jump scares from time to time, but quickly turning away when you see her should be one of the basics you should establish right from the start of your escape attempt.

Remember to grab a stone or two from the yard before hunting Grandpa and once you have lured Granny outside, begin to quickly check the house for Grandpa. It can happen that Grandpa will also head on outside the house. What you want either way is to not have Granny around while you are taking care of business.

Grandpa takes his time before he shoots at you, which means if you are quick enough with aiming and shooting the slingshot, you can always stun him before he takes a shot at you. There are plenty of areas where you can hide behind objects if Grandpa shoots at you, leaving you plenty of time to stun him in-between each shot. After you stun Grandpa, he will continue to hold the shotgun and you have to get close to him to grab it. Do not worry at this point as it is completely safe.

Depending on where you stun Grandpa, you should now consider to find your stash point like in the other Granny games. The yard is a pretty decent option as you can always go back outside and get the right items when you need them. This is because other than the stones for the slingshot, the lockpick, and shells for the shotgun, you will only be able to hold 1 item at a time. Nabbing the shotgun off of grandpa’s hands will discard the slingshot so it is best to relocate the shotgun to a safe location and do the same for the slingshot if you need to.

Conclusion:

Granny Chapter 3 is a great horror game for those who are looking to get their heart racing. With its intense graphics, creepy sound effects and challenging puzzles, it’s sure to provide hours of entertainment.The controls are simple yet effective and the storyline keeps you hooked until the end. Whether you’re playing alone or with friends, Granny Chapter 3 will keep everyone on edge as they try to escape from her clutches!

More Information

Size:154.1MB Version:1.2.3

Requirements:Android Votes:90

Package Name:com.DVloper.Granny3 Signature:92c864851dc265250bf7b60e66325d3ea9b4e343

Screenshots
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