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Heroine Conquest

Heroine Conquest
Introduction

In Heroine Conquest, players are placed in a fantasy world where the Demon King has been defeated by heroines. Players will assume the role of the new Demon King, commanding their army to fight the heroines once more. In turnbased battles, players will skillfully utilize different skills to defeat the heroes, continuously upgrading their army to capture them. Unlocking various alluring animations and having the heroes reproduce will allow players to become the new ruler of this land. The gameplay is very simple, without intentionally designed to make players fail; players can try multiple times to achieve victory in the fewest steps.

Gameplay of Heroine Conquest:

The Demon Lord has already fallen—defeated by a party of powerful heroines. Rather than retelling that victory, Heroine Conquest flips the premise: you now command the remnants of the demon army, tasked with capturing and “conquering” each heroine one by one.Narrative is minimal and mostly functional. The focus is not on character development or plot twists, but on the ritualistic structure of challenge, failure, growth, and eventual domination. Story exists primarily to frame the gameplay loop and erotic rewards.

Reverse Tower Defense Puzzle: Each stage pits a single heroine against your deployed monsters. Early attempts are meant to fail—your units are weak, and defeat is part of progression as you earn experience.

Unit Upgrades & Optimization: Between rounds, you upgrade damage, survivability, capture efficiency, and placement timing. Learning when to attack, block, stall, or capture is key to reducing attempts and earning higher ratings.

Unlosable, But Not Effortless: You cannot permanently fail a stage, but optimal clears require understanding each heroine’s attack patterns and adapting your strategy accordingly.

Heroine Conquest

Features of Heroine Conquest:

Heroine Conquest has a gaming experience that is so immersive that it will keep you captivated for a considerable amount of time.

magnificent visuals: The game features visuals that are so magnificent that they bring the mythical world to life.

Diverse Characters: You may select from a wide range of characters, each of them have their own set of talents and capabilities.

Continual Updates: The most recent version guarantees that you will have access to all of the most recent features and enhancements introduced.

Battle strategies and fighting systems are discussed.

Different ways in which your character can be customised.

It allows for social engagement through multiplayer modes.

Heroine Conquest

Player Comments of Heroine Conquest:

Actually really fun for several hours of gameplay. I vote for a sequel! I think that would be awesome.The gameplay and design is fun, theres different strategies, the game gives you a reason to win in fewer rounds, a tad bit of a grind, and pixel art with nice animations to top off this well rounded game.

I like the pixel artstyle here alot, the scenes were alright even though short. Gameplaywise It's a simple strategy game, you could call it roguelike with how many times you will die before finishing each level. As for the story, there is not much to say about it, It's just there to give you a sense of goal and tell what you gotta do.

The H scenes are good and the gameplay is interesting enough. My main complaint is that there's no way to deploy troops without clicking a thousand times. It would be really nice if there was a second keybind that you can just hold down to deploy without having to click. I ended up using an autoclicker to not destroy my hand.

This game is actually FANTASTIC in terms of gameplay. It's a liveaction puzzler where you're hurling monsters at Overpowered heroines who are legitimately pretty cool.It reeks of ultra high level DND power fantasy, and... the fate of the heroines is all the sweeter for it.The only problem is, there's only one animation per heroine, and they get progressively worse. The Blue Fighter x Goblin of the first level is AMAZING and i was pretty stoked to unlock an alternate version with the gold star... but there's no alternate version. If the Fighter x Goblin is a 9/10, the Sorceress is a 7/10, the monk is a 7/10 (c'mon, let those little pixies be fucking her all over!), the priestess is probably a 4/10, the King is a 5/10, and the final hidden boss is no better than a 3/10 to me.I loved the game, DESPERATELY needed more rewarding conquest scenes.

Heroine Conquest

Walkthrough of Heroine Conquest:

Sword Knight Azure

Azure is the first heroine and the game’s tutorial boss. She walks around the room slowly and targets the nearest unit. Her attacks have a cleave effect that can hit multiple targets at once, so I quickly learned not to group my units together.

For this fight, I used three units:

Spear goblin for regular damage

Shield goblin for tanking

Capture goblin for the final capture phase

The best approach I found was to spawn my tanks in one corner and my spear goblins in the opposite corner. While Azure chased my shield goblins, my spears hit her from behind. I focused early upgrades on unit count so I could gain more experience per attempt. Later, I improved tank health and spear goblin attack. When Azure’s health turned red, I sent in my capture goblins and made sure they stayed alive behind my tanks. It took me around twenty attempts before I started getting consistent captures.

Magic Templar Dianthus

Dianthus is the second fight, and she’s tougher because she uses ranged magic. Her projectiles hit multiple units at once, and she tries to keep her distance from them. She moves slower than Azure, but her magic can quickly wipe out clustered units.

The available units were:

Ranged tentacle for longrange attacks

Tank tentacle for close combat

Capture tentacle for the capture attempts

To win this encounter, I sandwiched her between my tanks and ranged units. I positioned the tanks in front and placed ranged tentacles behind her. The more I upgraded the attack range, the easier it became to damage her safely. I made sure to spread my units so her attacks couldn’t kill too many at once. Once her movement slowed down at low health, I sent the capture tentacles and kept them protected until I succeeded. The key was patience and spacing; rushing too many units into her attack range always ended badly.

Lightning Fist Caera

Caera is the third heroine, and she’s the most aggressive so far. She moves fast, attacks constantly, and targets anything she can reach. Unlike the previous fights, I couldn’t rely on simple tankanddamage positioning because she would tear through them before I could react.

The units I had were:

Pheromone faerie that emits a poison cloud

Vine faerie that can stun enemies at close range

Capture faerie for the capture phase

I focused on upgrading the poison cloud’s range first. Eventually, I could cover half of the screen with it, which let me damage Caera no matter where she ran. I increased their health so they survived longer inside her attack range. Then, I upgraded the vine faeries so they could stun her, giving my other units more time to deal poison damage. Once I saw her slow down from the constant damage and stuns, I moved in my capture faeries from a safe direction. The strategy that worked best was balancing poison coverage and stuns while avoiding direct confrontation.

Holy Priest Viridi

Viridi was the most frustrating fight. She doesn’t attack at all, but all of my units had a limited lifespan. After a few seconds, they simply died on their own. Because she avoided direct combat, I had to damage her indirectly.

My units were:

Chasing slime to steer her movement

Puddle slime that explodes and leaves a damaging puddle

Capture slime for captures

I realized that I had to make Viridi walk through the puddles left by the puddle slimes. To do that, I used my chasing slimes to control where she moved. If I approached her from the upper left, she would run to the bottom right. So I dropped puddles in the direction she was fleeing. The damage built up slowly as she kept walking over them. For upgrades, I improved the life span and speed of my chasers and the longevity, slow effect, and damage of the puddles. This fight took a lot of trial and error and was the most timeconsuming to farm XP on.

King Xanthe

Xanthe looks intimidating but turned out to be easier than I expected once I figured out his attack pattern. He chases the nearest unit and attacks in a wide area around himself. Because of that, positioning tricks didn’t help much; I needed strong defense instead.

My units were:

Stone orcs for ranged damage

Shield orcs for tanking

Capture orcs for capturing

The most effective tactic was to create a wall of shield orcs and keep my stone orcs behind them. I spent most of my XP upgrading the shields’ health and block chance until they could survive several hits. Then, I started investing in the attack range of the stone orcs. Once I had enough XP, I could maintain multiple shield orcs in front while throwing stones from behind. When Xanthe slowed down at low health, I moved in the capture orcs. It’s all about building that “meat wall” and keeping your ranged units safe behind it.

Conclusion:

I truly did enjoy my time with Heroine Conquest and I could see this being the kind of game that I will fire up every now and again when I am waiting for something else to install or if I just have a spare ten minutes or so to get a bit of gaming in. The pixel art of the game and its rather simple nature in general, give it a very basic, but fun kind of style that I think helps it stand out from all the other lewd games, especially those that have strategy and RPG elements in them.

More Information

Size:25.4MB Version:Demo

Requirements:Android Votes:514

Content Rating:Mature 18+ · Includes adult Themes

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