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Vae Victis - Khan: Conquer, Ravish, Breed

Vae Victis - Khan: Conquer, Ravish, Breed
Introduction

Vae Victis - Khan: Conquer, Ravish, Breed is a casual game driven by story and player choices. Players take on the role of MC, a former prince embarking on a journey to reclaim his stolen empire. Along the way, players encounter a variety of characters and become embroiled in various events and conspiracies. Your choices will determine whether they become friends or enemies, influencing the subsequent plot. Of course, beautiful ladies with diverse personalities are also indispensable on your journey. Use your charm and power to conquer them, building your harem while unlocking a series of exciting animated scenes. The game is constantly being updated and optimized, with more interesting story text, high-definition rendered images, achievements, and other content to be released. Players can stay tuned!

Gameplay:

Morale

Morale influences the likelihood of a fiefdom generating extra Gold or Troops. The higher a fiefdom's Morale, the greater the chance of receiving additional resources each turn. For example, if Marbia’s Morale is 25, there is a 25% chance per turn to gain extra resources. If you advance turns by clicking the Hourglass and notice no increase in Gold or Troops, it’s likely your Morale is too low. Visit the Shadow Institute and consider your options.

Morale automatically goes up by 0.3 points until it reaches an unmodified cap of 20

Temple increases the cap by +5 in the fiefdom it resides in

The original wench in the palace by +3 in “her” fiefdom

Queen Nahir in the palace increases the cap by +3 for all fiefdoms

In the Shadow Institute, you can pay for festivals that instantly  increase Morale in a fiefdom

Attacking a fiefdom reduces Morale by 20 points across all your territories (your citizens aren't fond of sending their sons to war). This drop significantly impacts your economy, as it takes time for Morale to recover. It’s best to only launch another attack when you have enough Gold to boost Morale immediately after the war.

Obedience

Conquering a fiefdom increases Obedience by 10 across all your territories, as people are less likely to rebel against a victorious military leader.

A strong garrison boosts the Obedience roll, as people are less likely to rebel when troops are stationed nearby.

If you have 21 troops (or more), Obedience will not drop.

If you have 30 (or more) and a standing garrison, Obedience will go up.

From the Shadow Institute you may initiate Public Hangings or Bribe the Clergy to boost Obedience, but note the costs!

Raids, Covert Operations and Threat Level

Opposing Wenches can raid your fiefdoms depending on their Threat Level. At a Low Threat Level, raids are rare, and no indicators will appear on the map. As the Threat Level rises, a gauntlet icon will appear on the fiefdom at risk, signaling the increased danger.

When Threat Levels reach a critical point, neighbouring fiefdoms may launch raids on yours! These raiders will engage your forces, so it’s wise to station troops in the fiefdom. In most cases, 10 troops should be sufficient to defend against such attacks.

If you are defeated by raiders, the fiefdom will remain under your control, but some buildings may be destroyed, Obedience will decrease by 15 points, and you will lose some gold. Raids at higher Threat Levels cause even greater damage.

Successfully repelling a raid increases the fiefdom's Obedience by 10 points.

Use Covert Operations to mitigate the threat of Raids by your enemies.

Fame

In simple terms, performing "good" actions—like constructing buildings or declaring festivals—raises your Fame. High Fame provides Morale bonuses, boosting productivity, but comes with Obedience penalties. On the other hand, engaging in "bad" actions—such as forcing yield or conducting public hangings—lowers your Fame. Very low Fame results in Obedience bonuses but at the cost of Morale penalties.

High Fame (Just/Saint) - detailed.

Normally, Morale (=> productivity) is capped at 20. At 100+ that cap is raised by 5 (essentially giving each fief an additional 5% chance to yield per turn). At 200 that cap is raised by 10.

However, if your Fame reaches 200, your Obedience is capped by 95, making your fiefdoms somewhat more unruly.

Summary: exceptionally high Fame makes your fiefdoms more productive but more unruly.

Infamy - detailed.

Every turn, each fiefdom checks for Obedience by rolling a 1-100 “die” and comparing it to your Obedience stat. When Fame is lower than -99 you get an extra 10% chance to pass this roll. When it’s lower than 199, you get 20% extra.

However, when your Fame is lower than -199, Morale is capped to 10, meaning every fief has only 10% chance to yield per turn, regardless of other bonuses.

Summary: exceptionally low Fame (Infamy) gives a very obedient Khaganate but with low Morale (=>production).

Vae Victis - Khan: Conquer, Ravish, Breed

Features:

Bloodline Betrayal: Hunt the queen mother who exiled him, uncovering secrets that blur the line between vengeance and obsession.

Dominion Through Deviance: Subjugate rivals via psychological warfare, public humiliation, or intimate manipulation to secure loyalty or fear.

Beasts and Consorts: Recruit mythical creatures and cunning allies, each offering unique perks—or vulnerabilities—to exploit in battle and politics.

Battlefield Brutality: Crush enemies in tactical skirmishes, leveraging terrain and unit morale to break their will before the killing blow.  

Prisoner “Rehabilitation”: Convert defeated generals into spies, concubines, or sacrificial pawns—each decision altering your empire’s stability and perks.

Seductive Statecraft: Negotiate with scheming nobles through carnal diplomacy, risking scandal for powerful alliances or blackmail material.

Vae Victis - Khan: Conquer, Ravish, Breed

Changelog:

v0.18.2

Overhaul of Dian’s Seduction scenes: animations, dialogs and SFX

Three new Achievements:

Life Giver: you have impregnated all available ladies

Prince Charming: you always chose “Seduction” option when it was available

Absolute Bastard: you always chose “Dominance” option when it was available

Marbia minimum Troops Yield is now 1 (was 0.5)

And of course: Simplified Chinese

Vae Victis - Khan: Conquer, Ravish, Breed

Player Comments:

It's an interesting game if you look past the fact that the only two choices are "good guy" and "sociopathic rapist-torturer".

The only two things that I don't like are1) how bad the older woman (his step-mom-or-whatever) looks in the end and2) the static visual for his harem which always shows all of this women, sitting together, in the garden, in the same poses. He never spends time with them just inseminates them and that's it. Weren't they supposed to be his advisors? Give them some side missions or something. They also never show them have children, just the pregnancy... At least I never saw one.I hope this game gets further developed, avoids using AI for packing blubber visuals, gets more stuff to do, with more continents to conquer and a better, further way to explore his relationships with his many conqubines, his new children, etc. Hope that it will be done in the near future and without the annoying errors that made it suck so badly in the beginning!

One of few sandbox porn games done right. You are playing as son of Khan of the most powerful empire/Khaganate in the world. Having such reputation surrounding your family and your MC, You have a choice whether to maintain the cruelty of dictator or create a new era of benevolent king from your past family history.Karder as the MC is the main charm of this game. He is not your typical scrawny MC who relies on magic or plot convenience, He's smart, cunning, and ambitious to regain his power back from his family. I'm not spoiling too much on how the story will progress from here but basically you will persuade or conquer every single territory of current Khaganate.The art is nice although little bit rough on some scenes. The characters have distinct identities and varieties that believable with current settings of fantasy world. There are some plot progression on each heroines related to the story and its completely optional if you have met the requirements to trigger it. Definitely recommended for those who have played Rance and similar games.

At first, I thought this was going to be a quick one. Hit start, play with my meat, admire those cow jugs, take care of business, delete it, move on. But no. Suddenly, I realized this wasn’t just lust, it was something darker, a fake relationship with a woman who doesn’t even exist outside of my imagination. Is this really what I’m supposed to do now? Society has collapsed and I am the rubble, holding a mouse with one hand and my dignity in the other.The advantages? Oh! They’re endless. No heartbreak, no awkward small talk, no risk of someone ghosting me because they’re too busy “working on themselves.” My virtual goddess never shouts or argues, and always spawns right where I left her. Cheap, convenient, customizable. What a dream.The disadvantages? Reality always creeps back in when the screen goes dark. No warmth, no real voice, just the cold hum of cabinet fans blowing at me like it pities me. You cannot cuddle a loading screen. You cannot fall asleep in love with a save file.Why is it worth it? Because it is easy, and in this age of endless disappointment, easy feels like luxury. Until you remember that easy is also hollow, and hollow is what echoes in the room when you finally put your weapon down.I like those boobs, mine are small, I don't care about gender anymore, send help!

Final Verdict:

In conclusion, Vae Victis – Khan: Conquer, Ravish, Breed is a captivating game that combines an intriguing storyline, unique characters, player choices, engaging gameplay, regular updates, and free access. Join Karder on his quest to reclaim his stolen empire and experience a NSFW gaming experience like no other.

More Information

Size:8.41GB Version:0.17.3

Requirements:Android Votes:118

Content Rating:Mature 18+ · Includes adult Themes

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