Digital Monster: Net Driver is a casual adventure game based on the Pokémon universe. Players start by raising their Digimon from Eggs, guiding them through evolutions such as normal evolution and fusion evolution. Players also need to train more Pokémon, maintaining a balance between these two aspects. The game features diverse gameplay modes including training and arenas, where players will compete against others worldwide. Skillfully utilize different Pokémon's abilities to defeat opponents and improve your ranking. Hundreds of items and Digimon await unlocking; use your wisdom to combine these items and Pokémon to develop more combo moves and battle power. The game will be continuously updated, introducing more events and Digimon to ensure players' enjoyment.
105+ Unique Digimon to Begin With: Start your journey raising one of the many Digimon from the first Digitama—each with its own unique potential! And don’t worry, this is just the beginning: new Digimon and Digitamas will keep rolling out through regular updates!
Your Partner, Your Legacy: Every decision matters! From training to battles and beyond, your choices shape your partner's fate. Whether it’s their stats, evolutions, or their equipment! You hold the key to unlocking secret evolution paths like Programs, Xros, and more!
Real-Time Progress: Time waits for no one—not even in the digital world! While you’re away, your partner grows, rests, and prepares for the next big challenge. But beware: other players lurk even when you’re offline, and your partner will need you to survive!
Build the Ultimate Strategy: With over 100 unique items and a staggering 300+ Drivers, the possibilities are endless. Buff your partner, disrupt your rivals, and experiment with groundbreaking combos to stay ahead of the competition. And for the collectors out there, not only all Drivers have their own unique art, if you are lucky enough you can come across a stunning alternate art Driver!
Trade Like a Pro: Struggling to find that one rare item? Need a competitive edge? Head to the Black Market, where you can trade items and Drivers with players from around the globe.
Online Ranked PvP: Take on the world in the ultimate test of skill! Match up with opponents in balanced battles, where only strategy and dedication reign supreme. Climb the global rankings to prove you’re the best of the best!

Grademon and Grademon (Vice)’s Driver were fixed, and this time for real they don’t increase HP anymore.
Raptordramon’s Driver was fixed, and now it only activates once per battle.
Now each time we evolve into Great King Scumon, or do an install to obtain its Driver we get a Filth Driver. We also have a small chance to get one each time we win a battle.
Platinum Numemon now also has a small chance to earn a Filth when it wins a battle.
Poison Mucus now has the same timing as Thornmail, since they weren't consistent with each other.
Full Metal Jacket was reworked: “If your rival tries to reduce your HP directly by effects like bleeding or reflect, reflects that damage towards them”
This makes effects like Thornmail or Poison Mucus to damage the Digimon that has them equipped instead of Metal Etemon.
This does not affect self inflicted damage like 4th File Pain.
We added passive effects to Program. Just like Rux (Proxy)’s quest explains. If we have the achievement “You are in”, many Programs will have special passive effects when searching the web. We can see them on the buff display.
Installing Ice Spirit A now also allows us to obtain Penmon.
We fixed a bug that prevented Gottsumon from evolving to Icemon.
We fixed a bug where, if we had the buff display unlocked, the Mega Carrot was consumed in just one training instead of three.
Menus and interfaces:
SFX were added when we click on the inventory tabs to switch categories.
We fixed a small visual bug which allowed a player to see all gold medal icons if you opened your status screen instantly after logging in.
We fixed a visual bug were being tired displayed a buff saying “Increases all stats” instead of “Decreases all stats”
Now if we have an item ready to pick up from the special service, the button will glow in yellow.
The options menu button now has an SFX when clicked.
Grademon’s Driver now costs 20, Grademon (Vice)’s Driver now costs 15.
Melting’s multiplier was decreased a bit since it was way too strong. It is still better than before the buff, but not that OP.
DORUmon’s Driver now has 5 uses instead of 10.
DEF Boost now increases DEF by 30%, and DEF Inhibitor reduces by 30%.
DEF Boost now costs 15 instead of 20.
Andromon’s Driver now increases DEF by 20% and damage by 40%.
Best Offensive now uses 65% of our DEF as damage instead of 50%.
Driver Reborn now costs 10 instead of 5.
Ice Clad now increases DEF by 15% instead of 10% and adds 55% of it as Damage instead of 50%.
Solid State now gives 30% instead of 25% DEF.
We are testing changes in the game’s damage formula. Now when calculating the relation between the attacker’s Base ATK and the defender’s DEF, the game won’t take into consideration Driver boosts to the ATK, but it will take them into account for the DEF.
Final Damage still takes the whole ATK stat into consideration as well as Driver boosts, this change simply reduces a bit the damage multiplier when faced to foes with higher base DEF so they can actually shine as the tanks they are supposed to be.
This change can be disabled anytime from the server itself, so we will see how it performs and disable it if needed without prior warning.
Now Massacre prevents our damage from being reflected. When we use this Driver, our damage ignores Driver like Thornmail or Poison Mucus.
Soul Chopper now gives 8% stats per Destroyed Driver instead of 5%.
Grave Scream now gives 4% critical damage per win, up to a total of 60%.
Beating Instigator now gives 300 bits instead of 500.
Second Wind now costs 10 instead of 15.
Tie Breaker got a small rework. Now each time we fulfill its condition, our damage increases by 10% the whole combat.
This means that, if we manage to activate it twice in a battle, we get a 20% damage boost.
Afterimage now costs 10 instead of 20.
Child EX now gives a flat boost of 5 to ATK, SPD and DEF. It no longer gives HP or a percentage boost. It still costs 0.
Glitch now costs 10 instead of 15.
Lucky Leaf now gives 50% critical damage instead of 30%.
Teamwork now gives 30% DEF instead of 20%.
Only Words now reduces 20% DEF instead of 10%. We also fixed a bug because it still stacked when it shouldn’t.
Master Claw now increases ATK by 10% as well as damage dealt.
Liberator Friend was reworked: Now it heals 1% of our max HP per turn, and reduces incoming damage by 3%. Both multiply by the amount of Green Driver we have equipped.
Scumon’s Driver was changed to become a global support Driver. Now any Digimon that ate poop can activate its effect. Its cost is now 0.

Digital Monster: Net Driver is a new era of virtual pets where every decision shapes the fate of your Digimon. Train, evolve, and challenge players from around the world in dynamic PvP battles. Manage resources, discover unique drivers, explore the network, and prove that you are the ultimate Tamer of the digital world!
Size:448.4MB Version:1.6.1
Requirements:Android Votes:476
Content Rating:Mature 18+ · Includes adult Themes
The gaming world is a boundless universe filled with thousands of captivating titles spanning hundreds of genres, each offering its own distinctive charm and endless entertainment. Within this vibrant landscape, we continually discover fresh, unexpected wonders that feed our insatiable curiosity while creating magical moments of awe. Particularly those delightfully unconventional games that defy traditional logic and rationality often become the most eye-opening adventures, expanding our perspectives in extraordinary ways. Now, prepare to step into this spectacular carnival of madness - let's embrace the exhilarating chaos and surrender to the wildest fun imaginable!
Repetitive scripts, predictable traps, and fixed outcomes inevitably make games feel stale after repeated playthroughs. True excitement comes from the unexpected - where every adventure is unique, driven by dynamic mechanics and endless possibilities. It's this element of surprise and discovery that keeps players engaged for hours, making each journey fresh and thrilling. After all, the real fun lies in venturing into the unknown!
Life’s forward momentum never pauses-time flows relentlessly, indifferent to our actions. This unstoppable progression mirrors certain game mechanics where movement is irreversible. In the context of 2D gaming, this often translates to constant forward motion: your character cannot simply freeze in place. Whether by design or physics, the inability to halt becomes a core challenge, forcing players to adapt and strategize in real time. The steps you take, much like time itself, cannot be undone-only navigated with precision.
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