Mushroom Oasis is a narrative-driven casual game. After your beloved cat goes missing, you venture deep into the forest, where you encounter a mysterious stranger—an event that sets a series of unfolding plot developments into motion. You will spend three days together, and the choices you make during various story events will lead to different outcomes—some favorable, others far from it. Will you manage to escape the forest, or will you meet your end at the hands of a *yandere*? The game is currently undergoing continuous updates and optimization; look forward to the addition of more days, new artwork, and further endings!
The story begins when the protagonist fails to find their cat around the neighborhood and decides to search in the nearby forest. Deeper inside, they discover the cat's collar and a strange mushroom-like circle before losing consciousness. They later wake inside a secluded cabin, where they meet Mychael.From there, your choices shape how the story develops:
Talk and make decisions: Read conversations with Mychael and choose how the protagonist responds to unfamiliar situations. Some answers only change dialogue, while others can send the story toward a different ending.
Learn more about the mystery: Details about the forest, the cabin, the missing cat, and Mychael are revealed gradually. Paying attention to conversations can help you understand what is really happening.
Reach different endings: Mushroom Oasis uses branching choices to create several outcomes. A careless response can lead to a Bad Ending, while other choices keep the main story moving forward.

Mychael: Mychael is the isolated figure who finds the player after they collapse in the woods. His route blends gentle hospitality with secrecy, memory pressure, and a longing to be accepted.Mychael lives alone in a cabin deep in the forest, surrounded by knitted decor, a vegetable garden, and a small chicken coop.He is introduced as nervous but attentive, offering the player a warm drink, food, shelter, and repeated checks on their condition.The script frames him as both comforting and unsettling. He is lonely, curious about human life, and guarded about what he is and what he can do.
The Protagonist: The protagonist is the player-named lead of Mushroom Oasis. Their search for a missing cat leads them into the forest, where compassion, suspicion, and memory gaps shape the story.The default protagonist name is Poppy, but the player can enter a custom name at the start of the game.Their immediate goal is to find their missing indoor cat, whose disappearance has already lasted several days by the opening scene.The protagonist's choices influence how they respond to Mychael's care, secrets, and attempts to control the situation.
The Player's Cat: The player's cat is the emotional reason the story begins. The cat's disappearance pushes the protagonist into the woods and gives Mushroom Oasis its first personal mystery.The default cat name is Molly, but the player can rename the cat and choose pronouns at the start.The cat is described as an indoor pet with a strong habit of trying to slip outside whenever possible.The lost collar near the mushroom-like ring becomes one of the earliest signs that the search is leading somewhere stranger than an ordinary missing pet case.
Vida: Vida is the protagonist's neighbor, back for semester break and quick to worry when the protagonist disappears. Their scenes give the story a grounded view of home.Vida appears with Laika near the protagonist's neighborhood and immediately notices that something has been wrong.They are anxious but caring, checking on the protagonist, asking where they have been, and offering support.Their concern helps contrast the warmth and danger of the forest with ordinary life outside it.
Laika: Laika is Vida's loyal golden retriever. The dog brings energy, concern, and a link back to the normal neighborhood outside the forest.Laika appears alongside Vida and is shown as attentive to both Vida and the protagonist.In one route branch, Laika is the first presence the protagonist registers after waking near the street.Laika's frisbee and happy reactions make the street scenes feel much more ordinary after the forest's tension.

Mushroom Oasis deals themes of mind manipulation in a really cool way. When you are being mind hacked the words change colors depending on who is giving you those thoughts. One is purple the other is pink and which one you listen to will lead you down different routes. The art is amazing, cheea is an amazing artist and the reason I found this game in the first place was scrolling on Pinterest seeing a bunch of official and fan art from it. Love the aesthetic and even the cursor is a little shroom.I’m going to get a little personal. I hope you don’t mind, but back in the day I used to have a otome/dating-sim podcast with an ex-friend of mine. After she ghosted me I stopped playing dating sims only recently picking them back up with a fervor, and I have games like Mushroom Oasis to thank for showing me what made these types of games so fun for me in the first place.I will be following the development and look forward to the full release. I highly recommend checking this one out if you are a dating sim girlie like myself, even if you lost yourself along the way you will always find your way back.
It's fr one of my fav game EVER!! I love the atmosphere there,the characters,it was so soo fun to play and actually made me more motivated to cook after seeing the delicious looking food Mychael made!(I tried to do that one recipe I think it's called shepherd's pie I messed up but with more practice I'll master it fr).
One of the best visual novels I have played so far. The pacing is very well done and so is the story writing. The artstyle is so unique and fits the cozy atmosphere of the game perfectly. I had so much fun playing through this visual novel and probably will do so a few more times. Especially I´m excited for the further days and how this story will continue on.

This walkthrough covers the currently released Days 1–3 demo of Mushroom Oasis, not unreleased future days. It has four numbered bad endings and a neutral story-progression finish. Save before the Day 1 dinner decision, the later reaction to Mychael, and the opening of Day 3 to collect every available ending without restarting each time. Each route below gives the specific selections that control progression; dialogue-only variations are identified separately.
Start a new game and enter your name and the cat’s details.
Choose either Male or Female for the cat’s pronouns; the story route stays the same.
When you wake at Mychael’s house, choose Pretend to be asleep. or Stay awake. Either response continues.
When asked whether to stay, choose Say yes.
Choose any of Pretty., Cool., or Hot. when commenting on Mychael; these change the conversation but not the route.
At dinner, choose either I don’t eat meat. or I’m okay with meat. Both continue the story.
When you see Mychael’s eyes and must decide how to react, Save 1.
Choose Remain calm. to remain on the continuing story path.
Finish Day 1 and continue to Day 2.
Load the main-story save after choosing Remain calm. on Day 1, or continue directly.
When the conversation menu appears, select the question about learning to cook: How did you learn to cook?
Read Mychael’s response and any follow-ups you want.
Return to the available discussion topics.
Select How do you have plumbing in your house?
Read the explanation; further plumbing questions are optional.
Return to the discussion topics.
Select What’s it like living in the woods?
Finish this conversation.
After all three topics have been covered, proceed with the remainder of Day 2.
If you want the vegetarian meal variation later, choose Do you have something else? when discussing food; this does not unlock a separate ending.
Continue into Day 3.
Save 2 at the beginning of Day 3, after the river incident and return to Mychael’s house.
When you reflect on what happened, choose I was probably just being paranoid… to follow the normal, non-suspicious branch.
When the resulting Flirt. or Goof around. decision appears, select whichever scene you prefer.
Continue through the knitting scene when offered; the knitting choices change the scene rather than the ending.
At the meal, select Grilled cheese, please., Garlic bread, please., or Just the soup, please. according to preference.
You do not need to accumulate suspicion to finish the neutral story.
When you reach the rabbit and mushroom-circle scenes, avoid the Call him out. confrontation.
If offered I-I guess you’re right., choose it to return to the ordinary story path.
At the ending, select Hug him. or Thank him.; either leads to the same neutral progression with a different final interaction.
Read to the end of the currently available Day 3 story.
Mushroom Oasis uses a static visual novel format with illustrated backgrounds and character sprites. Text presentation and music support the narrative flow without introducing mechanical complexity. Mushroom Oasis is distributed as a short experience, allowing players to complete a session in a limited amount of time while still exploring alternative routes through replay.
Size:255.8MB Version:3.0
Requirements:Android 7.1+ Price:Free
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