Thimbleweed Park is a horror adventure game where players control five strangers who choose to cooperate or separate to explore a mysterious park. Faced with haunted hotels, abandoned circuses, corpses under bridges, and other terrifying scenes, players must remain calm, search for clues, and solve various puzzles. Will they ultimately uncover the truth of the park? The game offers two modes: Casual and Hard, with players facing more challenging puzzles for a greater sense of challenge.
In 1987, FBI agents Angela Ray and Antonio Reyes arrive at the town of Thimbleweed Park to investigate a murder. Their investigation leads them to several persons of interest: Chuck Edmund, the recently deceased owner of the PillowTronics robotics company; Ransome the Clown, cursed to wear his makeup forever after going too far in his insulting performances; Delores Edmund, computer programmer and niece of Chuck; and Delores's downtrodden father Franklin.
Franklin attempts to pitch his business ideas to Chuck, but is murdered at the town hotel and becomes a ghost. Delores discovers that Chuck has written her out of his will, angered by her choice to pursue a career in video games. Ray and Reyes gather blood samples, fingerprints, and photographic evidence, and arrest vagrant Willie T. Wino, who protests his innocence. They leave town, but return incognito to pursue other agendas: Ray has been tasked with stealing computer secrets, and Reyes wants to clear his father of causing the fire that burnt down the PillowTronics factory.
Ray, Reyes, Delores and Ransome infiltrate the factory. Delores disables the security systems and discovers that Chuck has uploaded his personality into the factory computer. Chuck reveals that everyone in the town is trapped inside a video game that keeps repeating, and that the group must free themselves by deleting the game.
Ransome apologises to the citizens of Thimbleweed Park, clearing his reputation. Franklin says goodbye to his daughter and disappears to the afterlife. In the local paper, Reyes publishes a confession from Chuck clearing his father of blame for the factory fire. Ray steals a game design document from game designer Ron Gilbert and is transferred out of the game by her employers. Delores enters the "wireframe world", a prototype version of Thimbleweed Park with simplistic graphics, and shuts down the computer.

From Ron Gilbert and Gary Winnick, creators of Monkey Island and Maniac Mansion.
A neo-noir mystery set in 1987.
5 playable characters who can work together… or get on each other’s nerves.
Not a walking simulator!
Satisfying puzzles intertwined with a twisty-turny story that will stay with you.
A vast, bizarre world to explore at your own pace.
A joke every 2 minutes... guaranteed!*
Casual and Hard modes with varied difficulty.
English voices with English, German, French, Italian, Russian and Spanish subtitles.

So first off, you can read the helpful tips in the settings. You’re shown some of the controls when you boot up the game.
Basically, tap to move. The verbs on the screen are how you interact with the environment normally. For instance, to pick something up, tap “Pick up” and then tap the object. To use an object, tap “Use” and then tap the item, and then tap the item you want to use it with. The same goes for “Give,” but that only works with people.
And here are some advance touch tips. You can double-tap and hold to get your character to follow your finger, instead of having to keep tapping tapping tapping on the screen to go for a long walk. You can also move your finger back the other way to make your character change directions.
You can double-tap on an object to execute the default verb. For people, this is “Talk to,” for doors this is “Open” or “Close.” And for most items, this is “Look at.” The only ones that seem to be defaulted to “Pick up” are the specks of dust.
It’s also easy to miss that you can skip dialogue and cut scenes. To skip dialogue, swipe two fingers on the screen. For cut scenes, swipe three fingers. But unfortunately, you can’t skip the opening cutscene, even if you’re playing your second time.
Now this one is a really useful tip: You can tap and hold anywhere on the screen to see all available hot spots. And you can then drag your finger to one of them and lift your finger to interact with it.
Dialogue options work similarly, in that you can drag your finger over them until you see the option you want highlighted. Then just lift your finger to select it. This is especially useful on the small screen of an iPhone, but even on an iPad, as the text can be a bit close together.

This is a quality game with many hours of gameplay, interesting puzzles, and veryinteresting characters to interact with. You play as several different characters over thecourse of the game, switching as you want or need too. The game in infused with lots ofhumor and late 80's references (as the game is set in 1987). I was always a point andclick adventure game fan, and this game does not disappoint. Designed by the makersof some of the best adventure games of the past, know you will find intelligent, funny,and interesting content from beginning to end, and you will likely want to play again tolook into the details you might have missed the first time. Make sure to check the gameoptions carefully when you play, as you may want to enable some interesting optionsright from the start (seriously, do this!).
All of the elements that could have made Thimbleweed Park an excellent game werethere. I loved the idea of a seemingly normal game that begins to devolve as thecharacters realize [spoiler], but poor pacing and mismatched plot elements caused it tofall slightly short of what it could have been. The transition from the murder plot to thereality-bending one could have been done better with a group shock moment, butinstead the story slowly slides away from that plot line. Despite the use of chapters, therestill were very few defining moments that broke up the first 2/3 into plot elements, as thatpart was more of a series of puzzles. The execution of the ending could have beenbetter, because the maniacal computers felt cheesy. Seeing the characters find thesecret on their own would have been more interesting, especially because by the time ofthe big reveal, the player probably has read the journals and figured it out. Robots andghosts coexisting felt off to me as well. Finally, each character having their own endingmade the finale feel anticlimactic. Despite these criticisms, this was still an enjoyablegame with an engaging storyline. I would definitely recommend it to serious point-and-click fans, especially if they grew up during the 80s.
why is this creator not making more of these?! He should be pumping out 1 ayear. It's kinda a tragedy that the zeitgeist is being deprived of additional point and clickgames by this guy This game is just spectacular. Some of my earliest gaming memorieswere playing adventure / games my dad bought me like the King Quest series & Day ofthe Tentacle, This game has some serious nostalgia, great pixel art, and funny voiceacting. It's full of Easter eggs and nods to games that us "30 somethings" played in ouryouth. It also has an easy mode for adventure game noobs (that I haven't tried) and has aunique hint system that doesn't totally spoil the puzzles if your stuck. I highlyrecommend purchasing this game. It's extremely well polished & at $9.99 its a steal forthe amount of game you get. Shout out to the creators, great job guys
With a horror atmosphere, this game focuses on exploration and puzzle-solving. Take the player on an adventure full of strange mysteries. Thimbleweed Park recruited players who appreciated detective books—fascinated by the strange allure of everyday happenings. To determine the cause of death, a leading capacity is required. Researchers and analysts with a wide range of expertise. Playing this game, you will feel the difficulties that detectives face. Give us an insight into their daily routine and the type of work they enjoy. Conduct in-depth investigations into the most complex cases to uncover hidden details.
Size:927.9MB Version:1.0
Requirements:Android Votes:178
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Our planet is incredibly vast, and despite our extensive exploration, there remain countless uncharted territories waiting to be discovered. The idea that there are still places on Earth untouched by human hands is both fascinating and awe-inspiring. As we reflect on this, one can't help but imagine what it would be like if the unknown world could claim its own piece of land, a space untouched by time, where mysteries still await those brave enough to uncover them. The endless possibilities and secrets of the world outside our grasp leave us with an exciting sense of wonder and curiosity.
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