The Room: Old Sins is a beloved adventure puzzle game that continues the gameplay of its predecessors while introducing a brand-new storyline and puzzles. Players will embark on a quest to find precious artifacts, exploring an ancient and eerie dollhouse. Facing various puzzles, players will need to utilize surrounding objects to manipulate strange devices and carefully observe details to discover hidden mechanisms and unravel the mysteries of the manor. Will you ultimately find the hidden artifacts? The game supports multiple languages and allows players to log in to the same account on multiple devices for a smoother gaming experience.
Deviously Complex Dollhouse: The game brings you extremely perfect and valuable dollhouses. Each house will have different architecture and unique features. Bringing you moments of interesting and extremely engaging entertainment.
Transforms at Fingertips: Coming to this game, you will be able to perform miracles with your fingers. Your fingers will create the most attractive magic and immerse you in the game without making you feel bored for even a second.
Portal To Environments: The game brings you extremely attractive and unique portals. These portals will bring you various and useful information. Help you quickly overcome all challenges and missions easily.
Haunting Atmospheric Audio: Coming to this game, you will be able to come to extremely attractive and attractive sounds. These sounds will make your gameplay much more exciting and engaging. Bringing you extremely fun experiences.
Examine Intricate Objects: The game will bring you countless characters with extremely unique personalities. Bringing you interesting and attractive encounters, making you immersed without being able to take your eyes off, even for a second.

Intricate and Rewarding Puzzles: The heart of The Room 4: Old Sins lies in its puzzle design. Each puzzle challenges your logic and observation skills. You rotate objects, find hidden switches, and connect mechanical components to solve problems. Because the puzzles grow more complex as you advance, the game remains engaging and satisfying from start to finish.
Interactive 3D Gameplay: The game allows you to interact with the environment in a natural and tactile way. You can slide panels, turn knobs, pull levers, and inspect objects from different angles. As a result, puzzle-solving becomes more satisfying and immersive. The intuitive controls also help you focus on the puzzles rather than on complicated mechanics.
Engaging Storytelling: The story of The Room 4: Old Sins unfolds gradually as you solve puzzles and explore new areas. Clues appear in journal entries, environmental details, and puzzle outcomes. Each discovery reveals more about the missing couple and the mysterious artifact at the center of the story. Because the narrative is woven seamlessly into the gameplay, every puzzle solved feels meaningful and connected to the plot.
The Eyepiece Mechanic: The eyepiece is a key tool that reveals hidden clues and invisible details. It allows you to see markings, open secret compartments, and uncover traces of the Null element. Since mastering the eyepiece is essential for many puzzles, learning how and when to use it adds another layer of depth to the gameplay.

I have played through two of the series on my Nintendo switch and the latest two on mymobile devices. And these games do not miss a single time for me. I love these kinds ofpuzzle games and very few to none match The Room series at all.l love how much loveand work has gone into these games and it shows in the higher quality of animation andthe cutscenes.I cannot wait to play more from this series.
For the love of all that is wonderful, I beg for more of these games. You guysare really onto something here. I've completed every "Room" and have nocritiques or negative things to say. These are just the perfect little bite sizedpuzzles with an ever expanding plot and amazing graphic cutscenes. Shouldyou ever decide to go bigger and need backers, count me in.
I really have enjoyed all four of the room escape games. They are both challenging andenjoyable. A few things I wish were better in future releases is that objects collected areeasier to drag and drop. Also I wish the game was not so dark. I turn up my phonebrightness as much as possible and it is still very difficult to see objects even when Idon't have a lot of background glare or lighting.
This series is so well done. It seems that maybe this is the last game in theseries, but I hope they do more. Puzzles are the perfect difficulty and thestory is captivating.Moving things out of the inventory was hard on aniPhone 16. Icons are very small and are placed right behind the DynamicIsland. Other than that, great game play.

Opening the mysterious artifact found in the Foyer rewards the player with a swan figurine. Placing this on a statue pedestal opens a compartment with a miniature lamp. When this lamp is attached in its rightful place, it lights up the rest of the Dollhouse, which allows the player to explore more and unlock the next puzzle room - the Study.
In the Study is the next volume in the Lockwoods’ story: A Manual for the Steam Engine. It gives Edward’s side of the story, describing how he felt when The Circle first arrived at their home. He says that he is happy to finally be able to provide for Abigail, but is worried about her becoming entangled with The Circle.
Implements to solve in the Study include a roll-top desk and a series of steam-powered machines, though these are inoperable at first. The Study is also the first level to introduce the superzoom mechanic, with the player using the eyepiece to enter small apertures and interact with puzzles on a miniature scale. Solving puzzles at the desk eventually reveals a model well, which can be placed in the yard of the Dollhouse to reveal the next room: the Kitchen.
In the Kitchen, the player finds a book titled Mrs. Fawcett’s Every Day Recipes. Within the pages, Abigail recounts overhearing a conversation where Edward was threatened by The Circle, and later becoming lost trying to find the Study to speak to him. The Null is starting to warp the dimensions of their home and ensnare Edward.
The puzzles of the Kitchen center around a stove, service bells, a floor grate, water pipes, and a dumbwaiter containing a large iron pot. Moving back and forth between the Study and the Kitchen, the player is led to a model water pump, which, when placed, begins to supply water to the Kitchen.
Solving the model train puzzle in the Study causes the roll-top of the desk to open, revealing the next book, the 12th edition of the Applied Mechanics Handbook. Inside, Edward expresses his newfound obsession with the Null, and his irritation with Abigail, who has been fervently warning him of danger from outside the Study.
In a box on the desk is a model chimney, which, when placed on the house, reveals the next room: the Curiosity Room. The curiosity room contains a large globe, a human anatomical model with a listening tube, a glass case containing valuable jewels, a seemingly empty pedestal, and two masks mounted above the fireplace.
There is also the next book in the Lockwoods’ series: Compendium of Curiosities. Abigail imparts that the Null’s effects on her husband and her home have worsened, and that she has resorted to spying on him in his study through a crack in the Attic floorboards. She is copying his research so that she might convince the Royal Institute to intervene.
Another series of puzzles, involving the globe, the masks, and the jewel case, will lead to the player diverting water from the Kitchen to the Study, where it is converted to steam power. The player can then solve the numerous machines in the Study, leading to the recovery of the room’s artifact. Picking up the artifact leads to the Study’s takeover by the Null. Its sigil on the Dollhouse seal is overgrown, and the level is officially completed.
Opening the Study artifact reveals a moon emblem which fits into the pedestal in the Curiosity Room. After affixing it, a vase can be seen on the pedestal using the eyepiece. It also gives the player an eye which fits into the anatomical model. Attaching the eye and then entering it using the superzoom lens causes a cutscene to play. From the perspective of the model, the player witnesses an argument between Edward and Abigail in the Curiosity Room. They shout indistinctly at one another before Abigail, agitated, leaves the room. In his fury, Edward throws a book across the room, breaking the vase on the pedestal, then sits down in an armchair, defeated. Returning to the room, the player can now find the vase on the pedestal broken, leaving behind a model weather vane.
Placing the weather vane on the Dollhouse and solving a brief puzzle opens the Maritime Room. Here, the player finds a radio next to a speaking tube, a safe, a harpoon gun, a model submarine, and a dumbwaiter connected to the Kitchen. Some exploration of the room will yield a miniature propeller, which opens the model submarine for the player’s investigation.
Two new books can be found. On the table with the radio is a new book, the Small Submarine Handling Manual. Inside the submarine is a book called Ocean Navigation: A Concise Guide. In the first book read, Edward regretfully tells of how The Circle came to inform him of Abigail’s interference in their research. The second book describes the argument between Abigail and Edward in the curiosity room. Abigail finds that Edward has learned of her “betrayal”, and concludes that he is lost to her. She decides that there is only one course of action to take now.
The player can use the dumbwaiter in the Maritime Room to haul up the iron pot from the Kitchen and unlock it. Doing so will reveal a mechanical heart inside, which fits into the model in the Curiosity Room. Once this is obtained and the radio in the Maritime Room is activated, the model can be used to translate garbled messages from the radio and reveal coordinates for a puzzle in the submarine. Completing this rewards the player with a pendant, which causes the chandelier in the ruined Foyer and the globe in the Curiosity Room to trade places, creating a new puzzle to solve in the Curiosity Room. When this is solved, the Curiosity Room artifact is offered, and the level concludes with the Null takeover of the room.
The Curiosity Room artifact yields a miniature engraved roof, which is used on the Dollhouse to unlock the Garden. Immediately visible are a large fountain, a number of inactive wall-mounted mechanisms, a carved stone face, and an empty pool.
The next book, found on a bench, is called The Ladies Companion for the Formal Garden. Inside, Edward expresses distress upon discovering that Abigail has stolen his Null sample and is attempting to escape with it.
Next to the book on the bench is a section of pipe, used in the Kitchen to connect water to the garden fountain. Once this is done, a few more puzzles to be solved in the Garden will give the player a piece of ironwork which fits on the Dollhouse exterior. Once attached, one more puzzle will become available in the kitchen, leading to the recovery of its artifact and completion of the level.
The Room: Old Sins invites players into a world of immersive exploration and intricate puzzles, centered around the mysterious disappearance of an engineer and his wife. As you delve into their attic, you encounter a unique dollhouse that serves as a gateway to stunning environments filled with obscure clues and mechanical wonders. The game features intuitive touch controls, captivating audio, and a user-friendly design that enhances the tactile experience. With support for multiple languages and cloud save functionality, players can seamlessly continue their adventure across devices while uncovering the secrets of Waldegrave Manor.
Size:1.03GB Version:1.0.5
Requirements:Android Votes:297
Welcome to our Puzzle Games hub! Dive into mind-bending titles like the mysterious "The Room" series or the logic-packed "The Witness." Solve puzzles, find clues, and explore immersive worlds. Perfect for escape room fans and riddle lovers—find your next brain-teasing adventure here!
This thrilling guessing game features simple rules and easy gameplay, making it perfect for large groups. Players narrow down the range to discover the final answer, creating an endlessly entertaining experience that keeps everyone engaged. An ideal party game, it effortlessly energizes the crowd and generates plenty of laughter - guaranteed to liven up any gathering!
Inference is the art of drawing logical conclusions based on known facts or premises, making it one of the most intellectually stimulating cognitive processes. It requires sharp reasoning, keen observation, and the ability to connect seemingly unrelated pieces of information. Whether in detective work, scientific discovery, or strategic decision-making, the power of inference plays a crucial role. Now, with your analytical skills and deductive reasoning, do you have what it takes to become a true master of inference? Challenge yourself and see how far your logical prowess can take you!
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