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Super Auto Pets

Super Auto Pets
Introduction

Super Auto Pets is a strategy auto-battler game where players build their own teams of unique animals and compete against up to eight other players. Players must strategically utilize the different animals' abilities to eliminate other players and win the final victory and rewards. New card packs are available through the game, each containing new animals with unique skills that players must use strategically to achieve victory. The game is continuously updated with more new animals and gameplay features, bringing players even more freshness and fun.

Pets of Super Auto Pets:

Duck: Duck has one of the most powerful tier 1 abilities in the game, but many beginner players don't get maximum value from it. If you have a number of Ducks and one or more level ups turn 3, don't level up immediately. Instead, roll until you find good targets for your duck health, freezing one or two pets like Peacock or Swan and only then taking the level up and selling the duck. This way you maximize the amount of units the Duck stats hit.

Kangaroo + Camel: Kangaroo and Camel are both strong pets that don't require a lot of thought to play well. By putting the Kangaroo directly behind the Camel, you can make the Kangaroo really big and probably able to wipe much of an opponent's team. Alternatively, you can put the Camel in front of another unit with a fair amount of health and this way get extra value from your Kangaroo.

Elephant + Blowfish: Elephant can be used in a number of combos, but the most potent is with Blowfish. Put the Blowfish directly behind the elephant so that in battle you can frequently trigger its ability without doing much damage. You can even take this into the endgame by putting a Tiger behind the Blowfish and perhaps a Wolverine in back (with level 3 Elephant it will trigger every time the Elephant attacks).

Level 3 Skunk + Dolphin: At level 3, Skunk reduces the highest-health enemy pet to 1 hp. Since Dolphin targets the lowest-hp pet, you can use this combo to instantly delete your opponent's strongest pet before the battle even starts! Keep in mind that they might have melon, so level 2 Dolphin is advised. Also, it's important to remember that abilities trigger based on order of attack, so you need to make the Skunk have higher attack than the Dolphin in order to have it trigger first.

Armadillo + Scorpion: Scorpion has small base stats and is often taken into battle as just a 1/1 scam pet, but it can be even better if allowed to trigger more than once. Combining it with Armadillo can do just this, and the health given to opposing pets won't matter because Peanut doesn't care about health!

Cat + Cow: One of the disadvantages of Cat is that it takes six gold to exhaust its triggers and get full scaling benefit (compare this to something like Monkey where you don't have to pay anything at all). By buying a Cow, you can get +4/+8 in buffs for only 3 gold, or just two if you immediately sell the cow. These stats skyrockets at higher cow levels. The combo is especially great when adding Cat to your team, as you can buy-sell the cow, buy the cat, and then buy the free Milk with the cat multiplier.

Dragon + Dog: Dog can provide powerful tempo (short-term value) in the midgame, but you don't have to throw it away as the turns progress! When buy-selling tier 1 pets with Dragon, a level 2 or higher Dog can gain a remarkable amount of temporary stats in addition to the permanent ones, often allowing you to stabilize as you build into a strong endgame.

Lategame Rat: Rat is a pet that sometimes is only bought in the early game for its stats and then soon sold, but it actually has some powerful combos with higher tier pets. Putting Rat in front of Rhino, for instance, gives the Rhino a snipe trigger for almost free. Rat in front of Boar gives the boar extra stats, allowing it to have more of a change to punch through the next pet in line. Having a Snake behind these pets means that the Snake gets to snipe an extra time as well, doubling down on the synergy.

Exodia: This is an advanced strategy to make maximum use of Snake, already one of the very best tier 6s. The front pet can be anything, but ideally either a summon pet or a pet with good stats. Behind it should be a Snake with Mushroom. Behind that, place a Tiger, and put in the back a Fly and a Turkey. Tiger will allow the Snake to snipe extra times, and Fly will give an extra trigger after the first pet faints. Because of the way Mushroom works, when the Snake faints it will respawn after the Zombie Fly that replaces it, allowing even more Snake snipes! Turkey makes the combo more potent by giving the summoned Zombie Flies stats, which can even make it more likely for them to hit multiple times and get more Snake value. Note: multiple parts of this combo are good just on their own, so you can build a powerful board even without every component piece. However, putting it all together makes it very strong, and this is reason for its name.

Hogxodia: This is another advanced strategy that revolves around Hedgehog. Put a Hedgehog with Mushroom at the front and then line up hurt pets behind it, ideally Blowfish. At the back, you can put a Wolverine, which will benefit from the self-hurting and give your Blowfish snipes more potential to knock out opponents.

Super Auto Pets

Useful Tips of Super Auto Pets:

TIER 1:

Almost Always Buy: 1) Fish, 2) Otter, 2) Mosquito, 3) Ant

Sometimes Buy: 4) Apple, 4) Cricket, 4) Bee, 5) Horse

Never Buy: 6) Beaver, 7) Pig, 8) Duck, 9) Sloth (Hah)

My goal at the start is to get into the rounds with 3 heart loses each with 7+ hearts (3 loses allowed). I do this by always building a team of Fish, Otters, Mosquitos, and Ants. If my first shop is awful and has none of them, I will try and build a temporary horse + cricket build (I almost never do this anymore). I will even choose to have 2 animals and buy a bee or an apple (which I used to never buy) over a horse, beaver, pig, or ducks (and I will only put apples or bees on fish or mosquitos 90% of the time as otters and crickets tend to get sold and ants get pilled unless my ant receives a bunch of otter buffs and levels up quicker).Always order your units from strongest (the highest attack if equal total stats) first and worst units in the back (unless it’s ant, ox, shark, spawners, etc.) I’ll even put the unit with Bee up in front of the first rounds sometimes, since hp is so low that bee upfront can make the difference between their strongest unit living to kill another unit of yours or dying. The reason for this is a lengthy explanation, but more simply put, if a stronger unit is in front and takes out weaker units in the front it can last long enough to kill the stronger units in the middle or back that would have normally killed them in the first attack if you put them up front. Imagine I have a 7-10 fish in the front and your front has a 6-6 Bison, 3-4 Ant, and then a 10-5 Crocodile. My fish would kill the bison, ant, and crocodile. When the crocodile would have just killed it immediately if it was put in the front.

TIER 2:

Almost Always Buy: 1) Swan

Sometimes Buy: 2) Crab(+Meat), 3) Flamingo(+Pill), 4) Hedgehog, 4) Shrimp, 4) Spider, 4) Pill

Almost Never Buy: 5) Peacock, 5) Meat, 6) Cupcake

Never Buy: 7) Dodo, 8) Elephant, 8) Rat

This tier is always an awkward phase of trying to build your future team while also not having any units to build into a future team (unless you get a Tier 3 on level-up). You are trying to build up the two, one, (or possibly zero) Tier 1 units that are still worth holding onto (usually Fish/Mosquito/Otter but sometimes ant or cricket in the back with bee). Don’t get sunk-cost fallacy. Be ready to sell any unit for the rest of the game unless better than the shop for the next battle+long term. Also, you want to use this time to add some decent units before changing your team during Tier 3.I almost always add swan onto my team at this point. Almost always. I have not just one but multiple instances of getting 3x 10-wins in a row with swans on all 3 teams. I will only really sell it much later if I can’t level it to LVL 2 for a while or if I really need the spot for pivoting into a mid-game team. It can’t be overstated how amazing it is to get another 1-3 shops to choose from as you are building up your team through the mid and late game.You can grab a crab and slap meat on it if you have a high hp (6-7+ HP) unit already. I will pill flamingos since +2,+2 in total for 4 gold is good at this point, and it’s better than wasting gold on a unit I will just sell next round. I only use hedgehog if I have blowfish or if 3-4 of my units have high HP and I think I can just shove it at the front and wipe their team. Shrimp is actually a solid unit, especially since HP helps a lot at this point in the game. Also, incredible if you get a dog. Spider is a solid unit, and it is broken with Ox. I’ve got 6 or 7 perfect games (10 rounds, 10 hearts, and 10 wins) and 3 of them are with an Ox and a Spider in front of it.I will only grab Peacock if I have few choices and two of them show up in one shop. I might slap a garlic on it, but never keep it long unless I can maybe pair it with kangaroo. I don’t buy meat anywhere as often as I used to since I’ve gone for super consistent 10-wins. You’ll probably have people in the comments saying that I underrated meat, but I get 8/10 10-wins in my last 10 rounds without buying a single meat any of the games unless with crab or swan (it's basically only worth putting on early game units with low attack + high HP or skill units (swan, hedgehog, leveled up flamingo, giraffe, turtle, etc.). Cupcake is also worth shoving on your strongest unit if every other option is short-term and worse. Cupcake is probably mildly underrated.Dodo is barely useful with ox and chicken, but it becomes another unit you have to invest in just to mildly buff the unit in front of it instead of just investing in the unit itself. Again, many people like this unit, but I avoid it 99% of the time. Elephant and Rat need balance changes.

TIER 3:

Almost Always Buy: 1) Snail, 2) Giraffe, 2) Ox

Sometimes Buy: 2) Dog, 3) Badger(Bee), 4) Turtle (Pill), 4) Garlic

Almost Never Buy: 5) Blowfish(Garlic), 5) Sheep, 6) Camel, 6) Kangaroo, 6) Rabbit

Never Buy: 7) Salad

Now you finally get to start building your team for the rest of the game and deciding an archetype (for now, you can always pivot later). You are going for an Ox, Dog, or early Bison at this point (maybe even an early hippo or worm). Also, you are introduced into buffing units like Giraffe and Snail (I don’t really count rabbit as a strictly buffing unit because of it only affecting 1 of the two stats). I put a buffing unit on basically every team I have. If you look at my 10-win history, I’ll basically have 1-2 of giraffe, penguin, seal, monkey, cat, or dragon on every single one of my teams. Monkey being the one I will shove onto nearly any team.Snail obviously doesn’t stick around long term 95% of the time, but I have 3 10-wins in a row with snail (2 of them at LVL 3) and I’ve 10-win 4 out of 5 times that I’ve gone for LVL 2 or LVL 3 snail. It’s much more than just a cycle unit if you know how to use it (try not to focus on this if you still haven’t got your first 10-win). Just make sure you freeze it in the shop when you are at ~5 gold so that you can buy it next round if you lose. I will almost always buy a giraffe and just throw it behind any unit I plan on keeping long-term (maybe a lingering but strong Tier 1, Tier 2, or Ox/Dog/Bison, etc.). I will often buy an ox, even if I’m not going to invest in it long term. But don’t keep it for longer than a round if you aren’t going to build your team around it and pilling stuff. You really want to get it to LVL 2, but I win with this unit all the time and never go for LVL 3. If you do go the Ox route, save your pills and pill flamingos and ants (sometimes, even just the fifth unit on your team you don’t plan on keeping anymore instead of selling it for 1 gold. This is one of the few times when your strongest unit (Ox) might go 2nd position instead of 1st (behind Spider (especially), Deer, Sheep, Ant, Flamingo, Cricket, etc.). This unit will lead you to tons of fast 10-wins when you get him down.I don’t buy dog as often as I used to, but it is still an A Tier unit that is consistent and strong. Don’t listen to the fear that this is a bad unit because it relies on becoming LVL 2 or 3. I have 30+ 10-wins with Dog and multiple 3x 10-wins in a row, all using Dog. I basically never go for a LVL 3 Dog anymore, and I’ll keep a LVL 1 dog for a while or even the whole game (but I will still sell him sometimes if I can do better, no matter how strong he gets; don’t get caught in sunk cost fallacy). Pair him with Swan and/or shrimp. Dog + Swan has got me more wins than any other pairing. Dog + Shrimp is also crazy strong once you get 2 shrimps or a LVL 2 shrimp. But, don’t be afraid to sell it, even at LVL 2, for something better once you get later into the game. I used to use badger way more. But snipers are more prevalent, and I realized how much you have to invest in badger. I still get it every once in a while, but I’ll sell it off my team more often than I keep it (unless I get it to LVL 2 and high HP fast enough). You can also consider putting Badger at the front and putting a unit like Deer or Tiger behind it (in this case, you don’t need bee). I will pill a turtle on any unit that has high enough HP and attack to make it worth it at this point in the game (usually around 10+attack,10+HP) or a garlic. Even if your fish or swan has these stats, it can still be worth it to win a battle or two for now.I don’t get blowfish that often. And it's typically only with the rare hedgehog I buy and with a garlic. But I’ll end up selling it most of the time in a round or two. Sheep is actually great as a temporary unit. Basically 6,6. And can be good in front of Ox to pill and then sell the round after. Camel, Kangaroo, and Rabbit are super rare buys. Kangaroo can sometimes go behind Ox or Peacock and Rabbit is worth it for a round where you might want to buy food for your strong unit or if you get an early worm.Salad needs balance changes. Maybe come a round earlier or give 1 extra point of health.

Super Auto Pets

Player Comments of Super Auto Pets:

This consistently is the best game I have played. It's one of the only few games in my life as a free-to-play player would I ever spend money on if I could. The only reason I haven't is because the Google Play Store doesn't allow me to make purchases while living abroad, otherwise I would purchase all of the packs. I love trying to construct different pet combinations to max out pets. I love getting achievements for winning games with each pet at max level. I love the weekly packs.12 of 5 stars.

with the difficulty options, it's much better and even matchups. wish in history, there's filter to find which pet, appear at what game mode, at what level, that haven't get achievements. add more free content, paid by in game score. crank active anchovies, when they love it - they'll buy it, stop targeting mobyd*ck from start.

A great, casual game that I've easily sunk thousands of hours into playing! It's been out for a little while, so the competition can get a little "try-hard", but it's still a very enjoyable experience after a little practice. The game has asymmetric multiplayer, so it's easy to pick up and play at your convenience without having to stay glued to your device. One of my favorite games from the last few years, and I'm thrilled to see the devs are still frequently updating with new fixes & features!

Perfect game if you're looking for a chill strategy game. Gameplay is like 2D autochess that plays asynchronously, meaning you can take as long as you like between turns. It scratches the itch of discovering fun synergies and interactions as you try to win. The pet theme means there is an unlimited potential of pet ideas and synergies that could be made in the future. The monetisation is completely fair if you compare it with other collectable strategy games out there. No loot boxes, no pointless grinding, the game respects your time and lets you play with a full set from day 1. Most negative reviews will be because of the server overload when the game gained popularity. That has now been fixed. I recommend it and hope it does well!

Final Verdict:

Super Auto Pets continues to charm players with its adorable art style and accessible auto battler mechanics, delivering both relaxing and competitive experiences. The game’s core appeal lies in assembling a team of cute animals, each possessing unique abilities that synergize in creative ways during battles. 

More Information

Size:190.1MB Version:201

Requirements:Android Votes:545

Package Name:com.teamwood.spacewood.unity Signature:e3d75a1c3a4ef382ae70f14eaa4bb3bbbbb1fd85

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