Sally Face is a horror-adventure game in which you follow a young boy wearing a prosthetic mask. Using a handheld gaming device to communicate with spirits, he embarks on a journey to unravel a series of mysterious murders. Throughout the investigation, you will encounter various puzzles—solving them is optional, but doing so yields narrative clues that you must piece together. Can you uncover the true culprit? The game features multiple chapters, each offering a unique story and set of puzzles; will you be able to solve the mysteries behind every case?
Visual style: Hand-drawn drawings and unusual animation create a unique atmosphere of the game.
Exciting plot: Lots of intriguing twists and surprises that keep the player in suspense until the very end.
Paranormal activity: Encounters with ghosts and other supernatural creatures add an element of horror to the game.
Puzzles: Players will have to solve a variety of puzzles and complete quests to progress through the story.
Music: Atmospheric sounds and music complement the game's dark atmosphere, enhancing immersion in its world.

Story-Driven Adventure: The narrative is at the center of the experience. Instead of moving through disconnected challenges, players follow Sal through a developing mystery involving his surroundings and the people he meets. Conversations, discoveries, and unusual events gradually provide more context for the larger story.
Memorable Characters: Sal encounters a cast of distinctive characters throughout his journey. Talking with them is more than a way to receive instructions, as conversations can reveal personalities, relationships, and useful information. Taking time to interact with people helps make the world feel more connected to the unfolding mystery.
Exploration and Investigation: Players can move through different locations and examine their surroundings for useful details. Some discoveries provide direct clues, while others contribute to the atmosphere or reveal additional information about the story. Exploring thoroughly can therefore be more rewarding than simply moving toward the next obvious objective.
Puzzle-Solving Elements: Puzzles are integrated into the adventure and often require players to understand information gathered through exploration. Solutions may involve interacting with objects, recognizing clues, or connecting details discovered in different places. This helps investigation feel like a natural part of Sal’s journey rather than a separate activity.

Hard to believe that this slighty amateurish looking p&c adventure centered around a boy ( yes... ) with a prostetic mask is one of the best games in the genre. but here we are. meet sally face and his friends and learn about his terrible past and the disturbing events around him. One warning though: the game shifts from psychological horror to good old fashioned paranormal horror over the course of the game, which isn't really my cup of tea. but an amazing game nonetheless. And after 10 years the sequel is announced...
an amazing game i wish i would've played a long time ago. the music is so good. the art is so unique and really interesting. it is so worth the money. i love everything about this from the characters, gameplay, art, music, story. there were some funny parts and also parts that almost made me cry. there is gonna be a sequel soon as well. it had me hooked all the way through and progressed in ways i never could've imagined.
I have loved Sally Face since I was a freshman in high school (I'm now in my 20's) and it continues to be my favorite game. I love the way it handle darker matters such as childhood trauma, depression, suicide, loosing loved ones, etc. It definitely has some dark themes, but it is a phycological horror game. I would absolutely recommend this game to everyone, it's an amazing game, with beautiful art style, and rocking music. I truly hope you get to fall in love with these characters as much as I have (just don't get too attached .
Insanely goated game with a gripping story, exceeded any expectation I had plus the art style gave me such nostalgia of a time when people poured literally everything into an idea they had to craft a story like this, without all the ai bull that I see everywhere nowadays (please take me back to 2016), especially cause the project is all the work of a single person!

Pick up the phone and choose any answer. Switch the light on with the switch on the left. Go to your right and push the small cabinet to find a key. Note the '5' on the key. Leave the room.
Your goal now is to spell the word 'DOG' by going through the corresponding doors. In the first corridor, go through the 'D' door. When in the second one, go left first to see a '3' on the wall and then go through the 'O' door. In the last corridor, take the 'G' door.
Go to your right to talk to the dog with blood on its mouth (cf. Ep.5, where you'll learn why). Carved into one of the branches just above, you can see a '6'. Go back to your left and climb down into your mother's grave.
There is a '4' carved just where you are standing. Go right to find an old door. Use the code 5364 and end with 'E'. (The door will open even if you make mistake. However, using the wrong code will stop you from earning an achievement, so be careful). Enter the door.
While going right, interact with the body compartments two columns after the already open one, to open a secret one. Watch out: nothing is showing you that you can interact with it so press the action button around it until you get it open (see picture).
Go right and interact with the hospital bed.
Go into Sal's room and go left. Interact with the furniture on the far left to push it and then grab your Gear Boy.
Go out of the room, walk left and interact with the bags in the kitchen to find batteries for your Gear Boy. You can also go and have a chat with your dad in his room.
Leave the apartment. Go to the right and talk to the policeman.
Head to the 5th floor. (Do not interact with the hole in the wall on the far left side: To get the Steam achievement 'The Unknown', you need to leave it for later.) Go into 504 to meet the mysterious bum.
Head to the 3rd floor. On your left, meet Lisa. Talk to her twice and ask her ONLY if there's anything to do for fun around here (don't ask her anything else for now).
Go to the 2nd floor. Note the weird noises coming from 201 (cf. Ep. 3).
Go into 204 to meet Charley. Look at his Pony Collection and talk to him.
Head to the 1st floor and go to 103 to meet Terrence Addison (the building's owner).
Keep going right to talk to the detective.
Finally, go down to the basement. Go right and interact with the little box labelled 'lost + found', where you'll find and old cartridge for your Gear Boy. You can try to play it but it won't work for now.
Go left and go into 1B. Once inside, go left to the kitchen to see the Red Eyed Demon.
Go into Larry's room to meet him. Use all his dialogue options. When going out, interact with his radio and his painting.
Go back to the 1st floor and talk to the detective (you'll learn that Larry has a history with the law).
Go to 103 and ask Terrence Addison for a cup of tea.
Following your plan, go to your apartment (402). Find the quarter next to your father, who's now asleep in his office. Go to your room and then call Larry.
With the policemen gone, enter 403. Look at the broken table, the mess in front of the sofa and LASTLY the ponies (your goal is to make Larry use all his dialogue).
When in Larry's room again, make Larry use all his dialogue and ask him to play the Sanity's Fall song again to get the 'Metalhead' achievement.
Head to the 3rd floor and talk to Lisa. Use the options ''Do you need any help?'', then ''I'll keep him out of trouble'', and finally ''He told me a dark secret''.
Go back to Larry in the basement and talk to him about his curse.
Go to the 3rd floor and talk to Chug. Ask him if he thinks the building is haunted (only available if you've asked Larry about the building being haunted). Trade him for the key by giving him the quarter.
Head to the 5th floor and go to the far left side. Interact with the little hole in the wall, to the left of the door to 501 (see picture).
Go into 504 and then into the bathroom to meet Megan. There is an Old Laxative on the ground. If this is your first playthrough, go ahead and pick it up. If not, ONLY pick it up if you intend to give it to Charley in this playthrough (see following instructions).
Exit the bathroom and talk to Chug. Go back in the bathroom: the Gear Boy game is now available, so let's play it!
Step into an eerie and captivating world as you journey through the life of a boy with a prosthetic face, uncovering dark secrets and mysteries at each turn. This adventure game blends psychological horror with elements of puzzle-solving and exploration, immersing players in a chilling narrative that unfolds across five gripping episodes.
Size:713.6MB Version:1.5.54
Requirements:Android 6.0+ Votes:175
Package Name:com.portablemoose.sallyface Signature:198717009f09632b3b17f887f3e32c03
The gaming world is a boundless universe filled with thousands of captivating titles spanning hundreds of genres, each offering its own distinctive charm and endless entertainment. Within this vibrant landscape, we continually discover fresh, unexpected wonders that feed our insatiable curiosity while creating magical moments of awe. Particularly those delightfully unconventional games that defy traditional logic and rationality often become the most eye-opening adventures, expanding our perspectives in extraordinary ways. Now, prepare to step into this spectacular carnival of madness - let's embrace the exhilarating chaos and surrender to the wildest fun imaginable!
Life is never simple; we are constantly confronted with challenges and obstacles that we would rather avoid. Yet, despite these hardships, despite the chains that may bind us and the weight of the burdens we carry, we remain alive. We continue to hold onto our unwavering beliefs, the faith that burns within us, and the strength that refuses to give up. No matter what stands in our way, we rise. We push forward with determination, standing up against everything that tries to bring us down. For the sake of living, for the sake of our dreams, we fight on!
Repetitive scripts, predictable traps, and fixed outcomes inevitably make games feel stale after repeated playthroughs. True excitement comes from the unexpected - where every adventure is unique, driven by dynamic mechanics and endless possibilities. It's this element of surprise and discovery that keeps players engaged for hours, making each journey fresh and thrilling. After all, the real fun lies in venturing into the unknown!
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