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A Home In The Desert 0.4.5

A Home In The Desert 0.4.5
Introduction

A home in the desert is a sandbox visual novel with management elements.In this setting where your once successful show-business family has been forced to move into a humble house in the middle of the Texan desert, you play as a young futanari girl in a family of 5 hot girls.Your mother, your aunt, your two sisters and yourself will find out that there are more than a few ways to be successful in this world... And as a young futanari girl with a high sex drive, you are on board for all of them!Manage the house, buy equipment for your girls and upgrade the house's rooms, establish rules for your household, and establish incestuous relationships with your beloved family members!

Features:

Realistic characters: Get to know the diverse and relatable characters who make up this family, each with their own strengths, weaknesses, and unique personalities.

Emotional journey: Experience a rollercoaster of emotions as you witness the family's struggles, their determination to rebuild their lives, and their unwavering love for each other.

Stunning desert setting: Explore a breathtaking desert landscape that serves as the backdrop to this gripping story, adding an additional layer of beauty and mystery to the overall experience.

Engaging gameplay: Engross yourself in a variety of interactive tasks, puzzles, and challenges that keep you hooked throughout the entire adventure.

Inspiring message: Discover the power of resilience, family bonds, and the strength that resides within, as this heartwarming story ultimately emphasizes the importance of never giving up.

Compelling storyline: Immerse yourself in the captivating tale of a once prosperous family in the entertainment industry, as they navigate through challenging circumstances that strip them off their riches and fame.

Highlights:

Explore an open-ended world, discovering secrets and opportunities as you strive to restore your family's fortunes.

Diverse gameplay mechanics combining RPG elements with strategic decision-making and resource management.

Varied and consensual adult content catering to a wide range of kinks, ensuring a personalized experience for every player.

Immerse yourself in a detailed environment, from the intricacies of managing a household to exploring personal relationships.

Experience a blend of slow-burn corruption and character development, shaping the story through your actions.

Engage with a supportive community through Discord, providing feedback, sharing experiences, and influencing the game's ongoing development.

Tips for Users:

Plan your resources wisely: As you navigate the challenges of rebuilding, it's crucial to manage your resources efficiently. Make sure to prioritize essential needs such as food, shelter, and water, while also considering long-term sustainability and growth.

Balance relationships and alliances: Interact with other characters in the game and build relationships that can offer valuable support. Be mindful of the choices you make, as alliances formed could potentially impact the family's future opportunities and success.

Take on side quests: While the main storyline guides your progress, don't overlook the importance of completing side quests. These quests not only provide additional rewards and resources but also contribute to the overall storyline, unveiling hidden secrets and unexpected revelations.

Changelog:

First of all, the progress. I just barely failed at finishing Sheila's scene yesterday. I'm in the middle of the closing section of the scene, and I only have a handful of renders to make to finish the scene completely. That scene has 69 renders as of now (this includes the 3-4 frames of the few pseudo-animations there are across the scene), and I think it will easily reach 75 once I'm done with it.

Once I'm done with that I'll implement the scene, immediately begin work on the FRP scene, implement that, and then do the couple of things I need to do to assemble a build, then send that to the testers. This should be done by the next progress report.

On an other note, someone pointed out to me that they wanted a roadmap. I realize that many devs make those, but since development of AHITD has always been somewhat chaotic (there are always so many urgent things to do, and so little time), I thought making a roadmap would be somewhat irresponsible as its content may become inaccurate, or the timeline become off after while. Then I realized that many other dev's roadmaps were unsure in those ways too, so I went "fuck it", and made one anyway.

First thing I'll say is: don't take the dates to heart. I've said before that I wouldn't do release dates anymore, and I still stand by that. Those are just ballparks and should not be taken too seriously.

You will notice that the plans for 0.6 are also present on this roadmap. I usually don't talk about my plans about the next update before the upcoming one is released (a bit after, even), so this is subject to change. More than usual anyway. I actually have even bigger plans for that update when it comes to gameplay, but I probably won't talk about that in detail before 0.5 is fully out.

That's about it for today's progress report. See you soon.

Final words:

A Home in the Desert is a visual novel in which players will meet a whole family that was once provided for and was in full confidence in a wonderful future. But, the previously successful business suddenly went bankrupt, and a stable reputation evaporated along with savings. Because of which they were all forced to move to a simpler home located in a rather hot wilderness. Left without a livelihood, they did not lose their sense of kinship. Which allows them not only to adapt to the new scenery, but also to begin to plan their future life, taking into account the current features.

Screenshots
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