In 1000 AD, your king, the strongest sorcerer in the land, failed to defend against an enemy alliance formed specifically to crush your kingdom.As a last-ditch effort, he opened a portal to the year 3000 AD, where the fragments of a powerful weapon lay dormant. The king’s orders were simple: get the fragments and return home safely. The magician who brings back the most fragments will become the king’s right hand woman, with all the power that brings.Immediately after traveling to the future though, you’re faced with “The World Organization for Regulation of the Masses” (WORM), the global power that’s outlawed production to increase productivity.Each level has its unique mechanics and bosses with multiple attacks and phases. Unlock their abilities and powers, mix-match them with a large variety of powerups, and use them to navigate expansive levels to defeat various enemies.With optional cutscenes where your choices matter and a morality system that shapes your character’s personality, it all adds up to multiple completely unique endings to discover. Curious for more? Find databanks to learn even more about the story of Future Fragments.Includes many, many hours of professional English voicework across many, many NPCs as well as an hours-long soundtrack, plus numerous quality of life options including fully remappable controls.
20+ enemies, 7 bosses, and 100+ H-animations!
50+ powerups; you can mix and match up to 3 at a time!
300+ optional interactive cutscenes with 4,000+ variants; your choices during them matter, and based on what actions you take throughout the game, you'll end up with one of 21+ possible endings (and even more secret endings/events on top of that)
150+ optional databanks to read to find out more of the story of Future Fragments!
50+ hours of professional voice acting for the entire game across 100+ voice actors!
150+ songs, with dynamic music that changes based on the events going on around you in real time, plus 1,000+ unique sound effects!
5 expansive stages, with lots of secrets to find, each with significantly different aesthetics!
A Hub Map system that allows you to choose the order you complete maps in!
Multiple unique mechanics per level, making each level a new experience gameplay-wise!
A fleshed out, mystery-driven plot that you can skim the surface of or dive deep into it, it's up to you!
New movement abilities per level once you've defeated each boss, as well as new attacks!
After launch, we'll be translating the game into Japanese, Chinese, French, Spanish, and other languages (text only)
Engaging Storyline: One of the standout features of “Future Fragments” is its compelling storyline, which unfolds as players progress through the game. The narrative is intricately woven into the fabric of the game world, drawing players into a web of mystery, intrigue, and high-stakes adventure. As gamers progress through the storyline, they encounter various characters with motivations and backstories, creating a rich, engaging narrative. The game’s storyline drives the player’s actions, constantly enticing them to uncover the next chapter in this enthralling saga.
Dynamic Gameplay: Beyond its captivating world and narrative, “Future Fragments” offers a gameplay experience that is as dynamic as it is engrossing. Players are tasked with navigating various challenges and obstacles, testing their skills and wits at every turn. From heart-pounding combat sequences to mind-bending puzzles, the game’s gameplay mechanics are diverse and engaging, ensuring players are constantly on their toes. The game maintains a careful equilibrium between action and strategy. They are offering a gameplay experience that is as accessible to newcomers as it is satisfying to seasoned veterans of the gaming world.
Visual and Auditory Feast: An area where “Future Fragments” truly shines is in its breathtaking visuals and immersive sound design. The game’s visuals are a feast for the eyes, “Showcasing beautiful art direction and a dynamic color scheme that breathes life into the game world.” Every pixel is infused with care and attention to detail, creating a mesmerizing visual spectacle. Complementing the visuals is the game’s evocative sound design, which envelopes players in a rich tapestry of audio, from the ambient sounds of the game world to the adrenaline-pumping music that accompanies critical moments in the gameplay experience. Together, the visuals and sound design of “Future Fragments” create an audiovisual experience that is truly unparalleled.
Exploration and Discovery: Future Fragments encourages players to embrace a spirit of exploration and discovery, rewarding those who venture off the beaten path with hidden treasures and secrets. The game world is rife with hidden nooks and crannies, each concealing its unique surprises for players to uncover. From hidden collectibles to elusive easter eggs, players are encouraged to take their time and scour every inch of the game world, knowing there is always something new waiting to be discovered. This emphasis on exploration and discovery adds depth to the gameplay experience, ensuring that players are constantly engaged and enthralled by the world around them.
Dynamic Combat System: Action-Packed Combat The game features a dynamic combat system with various enemies and bosses. Players must use a combination of attacks, special abilities, and strategic thinking to overcome challenges.
This patch has a good chunk of major gameplay quality of life improvements, as well as a number of bugfixes and additions to the gallery; the next patch should be significantly beefy story-wise.
The notes themselves go into a bit more detail than usual, so we'll just let those speak for themselves about all the new additions/fixes.
We're also doing a 1 week sale for this patch, as sort of a post-Easter sale, for 10% off!
HOW TO REFRESH/UPDATE TO THE NEW PATCH:
You'll need to download the new Future Fragments v1.0.6 zip file on Itch.
All your save files should transfer over without any additional work needed.
Added a button prompt to trigger an instant upwards boost when Talia is hovering at the top of an air stream from an air vent in the Volcanic Mines
Added the missing animations to the gallery (Talia self-pleasure, Mega Mutabilis holding Vie, the stealth area ones, etc.)
Added a special "leeway" mechanic to Talia's freeze shot ability, where it should now be significantly easier to hit and freeze fast-moving targets, such as the projectiles fired by the cannons in the Gratification Factory
Added a brief tutorial text after defeating the ADMN Spawner and moving into the first "In-Between" Module, that shows the controls for the fire dash and the fire charge shot, as well as informing about the ability to toggle auto-charging in the options menu
Added new, unique visual hit effect for Talia's basic shots
Added voicework for the Gratification Factory and Uncharted Wildwoods Gold Databanks
Adjusted the ice platforms created by Talia's freeze shot ability to have their collision box made 25% wider, to make it easier to jump to and from the ice blocks (the visuals haven't changed, only the collision box size)
Adjusted the stealth section to allow Talia to take 2 hits before being KO'd instead of 1 to make it easier
Adjusted the Volcanic Mines Hard #4 Achievement for finishing a path without taking damage and the Gratification Factory Hard #2 Achievement for finishing a path with a Negative powerup so that they can now both be obtained from re-doing already completed paths
Fixed a crash that happened as a result of having Celodst Resupply Laser Puzzles solved or not solved in certain circumstances
Fixed crouching not panning the camera down correctly since the latest patch
Fixed an issue with a specific version of the Pacifism Ideal bonus you can get from not killing any enemies on a Path; since Vie requires you to kill enemies in the last room of Paths within the Gratification Factory, you can now get this bonus despite killing said enemies as long as you still don't kill any enemies in any previous rooms on that given Path
Adjusted a scene with the the shadowy lady so she won't help with the Fragment-based Laser Puzzle if she's already left the Celodst Resupply due to Talia losing too many times against the Celodst Emperor
Removed the "hint" scene for the Volcanic Mines air vents before entering the actual Hub Room, now that Talia can just boost off of the air stream without needing timing to do so
Fixed a rare situation with Nate Allen in P6M1 of the Uncharted Wildwoods where his scene would start up despite him having been killed prior
Fixed an issue with the shadowy lady helping you solve Laser Puzzles in the Celodst Resupply, in that if you chose to have her solve the first one but refused help with the second, it would still have her solve all of them
Fixed an issue with a scene on End Map 20 that would lead Talia to mention Shea, despite being on a story path that prevents Shea from appearing there to begin with
Added missing SFX for Talia's self-pleasure animation as well as the stealth area animations
Added missing vibration SFX for the relevant Gratification Factory enemies in the gallery (so the gallery matches the in-game SFX for those enemies)
Added a new music track for Vie's Hideout
Added new graphical effect for Vie's Cyber Mines during her battle, to help further highlight them visually when they're primed
Added new animations for the Celodst Resupply Laser Puzzle target rings, to make them easier to spot and to differentiate if they are lit up or not
Added "off" variants for the Uncharted Wildwoods databanks, so you can tell if you've collected them already like in other levels
Added in new visual for the switches in The End, giving them a distinct look in both realms
Added new functionality to the Celodst Resupply Laser Puzzles to prevent the shadowy lady from appearing to help you for a given puzzle if you'd already solved it
Adjusted multiple Modules within the Celodst Resupply to give more opportunities to get the Ice Hard #3 Achievement
Adjusted the visual hit effect for Talia's fire charge shot
Adjusted the duration of shots bounced off of ice mirrors in the Celodst Resupply, making it less frustrating to try to obtain the Ice Hard #3 Achievement
Adjusted P5M4 in the Volcanic Mines to make crossing the lava make more sense with the fans
Fixed Jumper Bot animations being vertically misaligned in the gallery
Fixed diagonal shots being visually rotated incorrectly after bouncing on a ice mirror
That's all for now, until the next patch; we'll keep working and adding to the game until it's fully complete!
Also, once you've tried the patch out, we'd like your feedback on it in a review if you get the chance!
Travel to a threatening future and seek the fragments of a powerful weapon to defend your kingdom. Future Fragments is an adults-only, modern take on a platformer with genre-mixing gameplay, English voicework and a branching storyline with choices that actually matter.
The gaming world is a boundless universe filled with thousands of captivating titles spanning hundreds of genres, each offering its own distinctive charm and endless entertainment. Within this vibrant landscape, we continually discover fresh, unexpected wonders that feed our insatiable curiosity while creating magical moments of awe. Particularly those delightfully unconventional games that defy traditional logic and rationality often become the most eye-opening adventures, expanding our perspectives in extraordinary ways. Now, prepare to step into this spectacular carnival of madness - let's embrace the exhilarating chaos and surrender to the wildest fun imaginable!
Repetitive scripts, predictable traps, and fixed outcomes inevitably make games feel stale after repeated playthroughs. True excitement comes from the unexpected - where every adventure is unique, driven by dynamic mechanics and endless possibilities. It's this element of surprise and discovery that keeps players engaged for hours, making each journey fresh and thrilling. After all, the real fun lies in venturing into the unknown!
Life’s forward momentum never pauses-time flows relentlessly, indifferent to our actions. This unstoppable progression mirrors certain game mechanics where movement is irreversible. In the context of 2D gaming, this often translates to constant forward motion: your character cannot simply freeze in place. Whether by design or physics, the inability to halt becomes a core challenge, forcing players to adapt and strategize in real time. The steps you take, much like time itself, cannot be undone-only navigated with precision.
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