For armchair generals seeking new battlegrounds to conquer, Ages of Conflict delivers virtually endless war strategy excitement. At its core lies an incredibly robust AI simulation system for bringing nations to life – and inevitably, to war. Gamers can simply kick back and watch randomized countries spawn across infinite maps, dynamically forging alliances and waging battles with all the unpredictable twists and turns of real-world politics. Or they can meticulously construct custom maps and handcraft nuanced diplomatic scenarios using the game’s versatile editing tools.Yet unlike purely hands-off war simulators, Ages of Conflict also empowers gamers with potent “god mode” commands for steering worldwide events. With a single click, you can force or prevent wars, collapse entire civilizations, or radically reshape geopolitical landscapes. This sheer power combined with the AI’s cunning unpredictability creates a uniquely thrilling experience where anything seems possible.Adding to the addictive rush is the incredible variety of battlegrounds to explore. Ages of Conflict delivers plenty of beautifully rendered pre-designed maps and scenarios covering different eras, terrains, and real-world regions. But even these feel unlimited when you account for the AI’s ever-changing strategies and randomly generated attributes like nation names and flags. No two games ever play quite the same.For strategy fans craving a fresh take on war games, Ages of Conflict’s blend of intelligent AI, expansive customization, and god-like control over infinite randomly generated worlds offers near endless potential. Whether passively observing or directly intervening, this simulator unleashes players’ inner armchair general like few others.
A Multifunctional Map Simulation Game: Ages of Conflict World War Simis a multifunctional map simulation game where you can generate and observe custom or randomly generated AI nations engaging in battles across countless worlds. Command nations to steer world events according to your preferences.
Observe AI Nations in Random or Custom Worlds: In this game, you'll observe the interactions of AI nations, whether randomly generated or customized, as they navigate through a myriad of scenarios. The ultimate goal is to control the world in large-scale conflicts, including alliances, rebellions, and various political distortions!
Dive into Global Warfare: Command nations, witness alliances forming, rebellions breaking out, and intricate political maneuvers taking place on a global scale. Whether it's shaping the world through diplomacy, military conquests, or strategic alliances, the fate of nations lies in your hands. Engage in large-scale conflicts and intricate diplomatic negotiations as you aim to dominate the world.
Pre-made Maps and Scenes or Unleash Your Creativity: The game comes with multiple pre-made maps and scenarios, providing diverse settings for your global conflicts. However, if you crave a more personalized touch, use the map drawer or scene editor to create your own worlds and scenarios. The possibilities are endless, and the fate of nations is yours to shape.
God Mode: Influence the World with a Click: Activate God Mode and influence the world by changing the names of nations. Force them into battles, broker peace agreements, forge alliances, or simply click a button to watch them crumble. The power to shape the destiny of nations is at your fingertips.
Shape the Course of History in a World of Conflict: InAges of Conflict World War Sim, you're not just a player; you're a world builder, a commander, and a strategist. Immerse yourself in the intricate dance of nations as you shape the course of history in this multifaceted map simulation game. The power to control the world is in your hands—what legacy will you leave?
Randomized or custom AI nations: Ages of Conflict World War Sim features a variety of AI nations that interact with each other in a dynamic and unpredictable way, creating a unique and exciting gameplay experience.
Infinite number of worlds: Users can explore and observe battles across an unlimited number of worlds, ensuring endless entertainment and replay value.
World events and politics: Players have the power to influence world events, including alliances, revolts, and political twists, adding depth and complexity to the gameplay.
AI Simulation: The AI in "Ages of Conflict" is one of its standout features. With advanced algorithms, the AI nations adapt their strategies in real-time, creating unpredictable and exciting gameplay. Players must think critically and adapt their tactics, as AI opponents can switch from defensive to aggressive strategies based on the evolving battlefield.
Map Variety: One of the most compelling aspects of the game is its map variety. Players can explore custom maps tailored to specific scenarios or engage in randomly generated worlds, offering limitless possibilities for conflict. Each map is designed to enhance strategic depth, ensuring that no two battles are ever the same.
Map painter and scenario editor: For those seeking even more customization, the app offers a map painter and scenario editor tools, allowing users to create their own unique maps and scenarios.
Powerful AI countries simulation system: During the first experience, all players will see that each country is simulated by a powerful AI system. More specifically, the Ages of Conflict World War Sim game takes you to life in a world full of conflict and war.At this point, your options are to sit back and watch things unfold organically, or get involved in the custom map-building and editing process. At the same time, it contributes to creating complex diplomatic scenarios at will. Whatever your goals are, you’ll notice the constant change in countries around the world.
Become someone who directly impacts the world: As mentioned, the Ages of Conflict World War Sim allows players to freely influence the history of countries around the world. Different from regular war simulation games, this game allows you to use “god mode” commands to control all events around the globe.At this time, you have the ultimate power to start or stop a war, change the face of civilization, or even reshape the world’s political map. This power when combined with intelligent and unpredictable AI will create an exciting and unpredictable game.Besides, with Ages of Conflict World War Sim, you can change the names of countries, reshape international relationships, create new alliances, or even wipe out a country just with one mouse click. Overall, this game offers an absolute sense of thrill and power as you witness your impact on the world.
Many tools for world-building: Essentially, Ages of Conflict World War Sim provides players with the ability to track and analyze the development of countries over the centuries. With a detailed set of statistical tools, you can learn about ancient countries, compare them with each other, and better understand each country’s complex history.Furthermore, the game allows you to simulate not only the modern era but also thousands of years of history, from ancient to modern civilizations. Thanks to its detailed and extensive simulation capabilities, this game offers an unprecedented experience. Thereby allowing players to not only create history but also learn and explore it.
Explore a diverse map system: It can be seen that Ages of Conflict World War Sim is a unique strategic experience with a rich and diverse map system. This game not only offers many pre-designed maps and scenarios, but it also allows you to express your creativity by creating unique maps and scenarios.The game’s map system covers different eras, terrains, and regions, from historical battlefields to fantasy worlds. This creates an irresistible appeal, as each map is a new battlefield to explore and conquer. In particular, the constantly changing AI and random elements such as country names and flags make each game unique and unrepeatable.
Hey everyone!Happy 2025! It's time once again for a BIG update, and this one adds quite a lot of new and long awaited stuff, some more popular the others. Make sure to check everything! First...
For the longest time, people have asked to be able to add and edit flags in their scenarios, well NOW IT IS HERE!
The game now has a dedicated Flag editor which allows you to draw flags completely freely, using a 36x24 pixel canvas. I figured pixel art flags would best fit this game's aesthetics. Use the grid to more easily make tricolours or otherwise symmetrical designs. There is also a list of preset flags, featuring flags of all current day nations to make painting faster. Happy painting!
Currently new nations don't automatically get flags, but I have a few ideas that might happen in the future.
Flags are entirely optional, but if you are determined to add them to your scenarios, there are also some new stats in Scenario Editor to make sure you are fully covered. You can see how many nations have flags.
Plus, if you are more inclined to edit flags in outside programs like Photoshop, Aseprite or Paint, you can also fill every flag with a random color and fix them later in your preferred program. I will create a proper guide for this soon!
This map mode makes it easier to follow conflicts around the globe. Each color represents one war.
In addition to that, the base map mode also now has a bit more "depth" with a slightly highlighted border even during peacetime. For maps with many super small countries this might not look the best so there is an option to disable this.
This continent needs some love, so here is a hypothetical situation where the ice melted and left this beautiful map in its place! Unrelated to Antarctica but there is now also a separate Tundra terrain!
This update moves away from the per-nation revolt chance, to a per-city revolt progress. Revolt progress increases with war decalarations, passively during wars and whenever the city changes hands. So cities in the centers of conflict are more likely to rebel.
You can follow revolt progresses in the Statistics.
Before this update, events like wars and alliances always happened in random parts of the world, so on more crowded maps it was a bit difficult to keep track of things. Now, events have a high likelyhood of causing more events nearby, so it's more likely to cause so called conflict hot spots, where one part of the world spends more time in different wars, whereas in other places things are more peaceful. Let's hope this is a fun change. Let me know what you think and if something needs to be adjusted!
History Log Saving
A small addition some people might appreciate, you can now save the History Log list into a separate text file, from the bottom of the panel. The format is pretty simple, but for some it may be useful.
You can now also make your own name bank for any random nation names. Since this is a bit of a niche feature, it is currently a bit technical. When you launch the game after updating, a new "RandomNameSettings.json" file will be created in your user files, the same place as your save files.
You can edit this file to add as many random names as you want. For more randomized names, you can add a list of first and last names, which will be combined when generating names. If you have more concrete names, add them to the full names list. You can also temporarily disable these custom names, and decide whether the base game names can also appear.
Even if you aren't familiar with editing JSON files, it should be pretty easy to edit without breaking anything. If for some reason you do some mistakes in this file and something breaks within the game because of it, you can just delete the file and the game will recreate it in startup.
If many people use this feature, I might make it more user friendly in future updates.
Additions
Added a Flag Painter. The size of a flag is 36x24 pixels, though you don't have to fill the entire canvas.
Added a bunch of default flags to make flag making faster for custom scenarios
Added flags to most premade scenarios
Added a counter in scenario editor which shows how many nations have flags
Added a counter in scenario editor which shows the amount of preset revolts/dead nations
For those who want to edit flags in outside programs, added a button in scenario editor to fill all flags with random colors
For those who want to edit flags in outside programs, scenarios with flags will also save an additional "flagNames.txt" file, which will help in connecting nations with their flags.
Added a Wars Map Mode, which shows all the current wars and occupations, colored based on the primary attacker
Revolt chance is no longer counted per nation. Instead, each city has its own Revolt Progress. Once it goes over 100, it can spawn a revolt once its current owner ends a war
You can view city revolt progress in the city popup and edit it there
Added Statistics for City Revolts, which shows revolt progresses
Added a new terrain, Tundra (#808080)
Added a new base map, Melted Antarctica
Added a button to easily remove puppet liege in-game from the puppet's Nation View
Added a faint border to nations even when they are not in wars. You can turn this off in Display Settings
Added a button to save the History Log into a separate text file
Added a way to add your own custom random nation names with the new RandomNameSettings.json file, which is created on game startup
Occupied status of tiles will now be saved in scenarios and save files
Bugfixes & Improvements
Changed the way events happen in the game. Previously the game picked a completely random nation every time to do something. Now, when a nation does something, it has a high chance to cause other nearby nations to do something, resulting in hotspots where many conflicts happen in one part of the map in succession. Events do still happen in random places around the world regularly.
Time, Killer and Origin links in Nation View have been condensed into one text box next to the Flag
Improved the way terrain and owner data is stored in save files, which will make save/scenario files much smaller from now on
Occupied tiles will now be shown on Diplomatic Map Mode
Occupied tiles will now be shown when painting territory
Fixed a bug where editing terrain could result in land income and gold being turned to NaN
Fixed a bug where if you clicked outside the game and later returned to the game, selected nation would be cleared while in rename or other screens
Fixed a bug where removing the last war of a nation in setup didn't clear occupied tiles
Fixed a bug where on-screen keyboard would appear when running Big Picture Mode on PC
Fixed a bug where some UI animation speeds were dependant on game speed
Fixed a bug where tiles didn't lose occupied status on some revolts
Fixed a bug where the pipette cursor didn't perfectly align with mouse position
Fixed a bug where tooltip remained on screen if the element that spawned it suddenly disappeared while on top of it
Increased Maximum gold so that nation can always have enough gold to purchase a new core
Updated some in-game UI bottom row elements
Updated multiple default scenarios
Updated some translations
Condensed Map Editor buttons
Small UI fix in main menu
Fixed some translations
Updated credits
Hi joku! It would be nice if you added a core territory update! (The occupied territory that gets recaptured turns back into the actual color of the nation) EX: Germany vs Poland. Germany pushes into Poland, showing german occupied territory, but poland kicks them out, showing poland's core territory. Poland now starts invading Germany, and their pixels in the main territory of germany are occupied pixels. (sry if this was confusing).
JokuPelle, i like demo and i have full version of game on phone. But there are a few things from full version i would bring to demo. 1. "Die" button, there is no way its not there.What if i need to kill some country? 2. God mode, but ok the full god mode is too much so, i would bring "Spawn Nations while in game" like when game starts and you can still spawn nations! This is needed! 3. Gold, you know why - Gold leaderboard is cool, and other this with gold too! And finaly... Multiple countryes in one ally! Like, i don`t like that i can ally with one person. Oh, and yea. Ally leaderboard, with strongest teams, and big country texts.. JokuPelle pls do this, its no biggie (Please).
Hello Jokupelle! I am working on my own game with a similar idea to Ages of Conflict, and I really wanted to know how you coded the map and countries! Like, did you use Cellular Automata to make the game? How do maps work? I really am curious, so please, go into detail if you respond!
Hi Jokupelle, just wanted to say how good of a game I think this is! I love it. THe only thing that I'm complaining about is the scroll in the demo. It would be kind for you to add a zoom bar so it's easier to zoom in and out. I do not have the full version but I am going to get it soon. Thanks!
Ages of Conflict is a versatile World War Simulation Game. In this game you observe randomized or custom created AI nations interact with each other and ultimately try to control the world in a massive free-for-all, including alliances, revolts and all kinds of political twists! NOTE: This is not a Strategy Game. The game comes with multiple pre-made maps and scenarios, but you can also create your own in the map painter, and use maps and scenarios made by others. You can affect the world by changing the names of nations, force them to battle, peace, ally or simply collapse with a click of a button! This game can also work as a tool for world building, thanks to its ability to keep track of nations long since passed. The game has statistics which can help in finding ancient nations and comparing them to each other. With the right settings the game has the possibility of simulating a world for millions of years.
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Business management games allow us to simulate business operations in the virtual world without the risks of the real world. Today, the editor will bring you some recommendations for more realistic simulation business management games. In these games, players can try to open a store in the game and grow and develop through various means. Players who like to play business management games can take a look at the following games!
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