Succubus Advent: The Ethereal Collapse is a game based in a world hit by a cataclysmic event and besieged by Succubi. Features include RPG elements, animated NSFW CGs and animated environments, a heavy focus on Femdom and Energy Drain.You live a mundane life with your uncle and life long friend, on an island with few inhabitants, secluded from the mainland of Avalon. Little do you know, an ancient evil is planning it’s return. You’ll discover new hardships, reveal mysteries, fight Succubi and other creatures, interact with your (not always) helpful companions, and seek an end to this great threat.
Story-Driven Exploration: Immerse yourself in a rich, evolving narrative as you explore the island, encounter new characters, and make decisions that shape the outcome of the story. Solve puzzles, uncover hidden secrets, and face off against dark forces in an engaging point-and-click adventure style.
Turn-Based Combat: Engage in strategic, turn-based combat with a variety of creatures, including Succubi, each with unique abilities. Use your wits and resources to outmaneuver enemies and protect your energy.
Femdom and Energy Drain Mechanics: Succubi and other creatures will seek to drain your energy in a variety of ways, adding an element of strategy to your battles. Manage your energy reserves wisely, as every encounter could bring you closer to defeat or victory.
RPG Elements: Level up your character, unlock new abilities, and improve your combat strategies as you progress through the game. Customize your character to suit your playstyle and enhance your chances of surviving the ever-increasing threats.
Character Interactions: Develop relationships with your companions, each with their own unique personalities and motives. Not all are entirely trustworthy, and some may be more helpful than others when the going gets tough.
AI Art & Design: The game features AI-generated art, giving it a unique aesthetic that may not appeal to everyone, but offers an imaginative take on the story’s world. The visuals enhance the eerie, otherworldly atmosphere of the game, helping to draw players into the unsettling nature of the plot.
I ended up trying some in engine camera affects along with my first use of some Ren'Py's audio filters as a test, which I hope adds to the overall scene. Also on a side note, I did notice some more issues in some of the renders when doing these changes, again small things and will need a full re-render but I'll fix those once the other scenes of 0.12 are in.
Significant dialogue changes/additions
Added Camera movements/effects
Added audio filters
Reduced the ending fadeout time
Added Chapter 2 to chapter Select.
Added the NSFW spoiler system to new scene
Minor Chapter 2 Dialogue fixes
Player Affinity colors added to choices they were missing (Ch1 Rorath Peak & Lilia pre combat choice)
Fixed Lilia pre combat choice not giving Affinity in Ch 1
Separated the audio in the post nightmare cave scene and made it loop better
nyx should now be Nyx
Updated the disclaimer warning to be more clear.
Just so those who find the game not on Patreon can see it's an earlier than usual build and can choose to wait for a more completed update.
Updated Ren'Py 8.3.3 -> 8.3.4*
There was a bug where audio under certain circumstances would not stop playing from a video file, even when the video itself was not playing. Updating the engine seems to have fixed this as far as I can tell, hopefully not causing any new issues in the process, but I've not noticed any when running through the game to test things.
Some very small un-noteworthy changes
I've made these quick changes to further reduce the grind and time spent significantly as a temporary fix, and I plan to rework and expand this early part of the game at some point to something that works better.
Enemies:
First Cutthroat Bandit:
HP 12 -> 7
Dodge 10% -> 0%
Cutthroat Bandits:
HP 25 -> 15
Dodge 10% -> 0%
Grey Wolf:
HP reduced 8 -> 5
Dodge 5% -> 0%
Weapons:
Splinter (Starting weapon):
Accuracy 90% -> 100%
Quickstream:
Price 300 -> 150
-Heavy Bow:
Price 800 -> 350
The Warsong:
Price 1200 -> 800
Story Content until the first main CG
New NSFW CG Cowgirl Tail Drain
The list of things needed for the completed update:
Questions/conversations you can ask the characters that grow as you advance the story, that you choose a response to their answers and can positively/negatively affect what they think of you.
Add the other two CG's and the story content leading up to the points they can be.
Creation of a new banner
A few polish passes for improvements such as, more character movements during dialogue, added sounds in areas that could do with it, improvements to dialogue and fixes.
Hey!
Well...
I'll start with my apologies for the delay.
As you probably guessed, things didn't go to plan.
Everything that I thought would've taken most of the time, ended up taking the least. Everything that I thought would've taken the least time, took significantly more. And stuff I thought I wouldn't need to touch and was done... Took most of the time... Having to do several re-renders only to find I'd have to do them again to change something else I missed, it's usually minor things in the animation but I'm not happy with it being there. But I'm not waiting any longer, I'm already way past the point when I said I'd do a release. So I'm just going to release it with the content that's mostly done now and continue to update it as soon as it's done.
You can download it if you wish or wait until the update is more done, more polished, with all the content I wanted to add and has the fixes/changes to older stuff I was planning to do but ran out of time. So keep that in mind if you download the update. I'll have a more detailed list at the bottom of the things the update is missing and to be done.
I'll update this page and the download links whenever I add to the update until I reach the point I originally wanted for it.
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