We all know the story: hero emerges from humble beginnings, slays the tyrannical dragon, and ushers in a new era of peace and prosperity.But here, it's the other way around.Ravager is a game where you play a young dragon, determined to reclaim his birthright. To do so, you will need to build your power, ally with dark forces, evade justice, and whet your bestial appetites.The game currently spans most of the first four acts of the story: from your birth to your conquest of the realm. It has a nonlinear plot, with many significant choices to make (and fun to have) along the way.
In Ravager, you play the young dragon and you can make story choices that affect the plot of the game.
The game follows a non-linear plot. If you feel like you made a mistake with a choice, there is a back button that you can click on to undo your last move. It also allows you to see other possible outcomes for a scene. But you can’t use the back button more than 50 times in a row.
Your character has four status levels of Strength, Potency, Charm, and Mercy/Cruelty. You can choose to capture enemies and eat them for boosts or leave them alone if you wish. Having a sexual encounter with a character for the first time will increase your potency level. Eating a character will increase your strength but you lose that character and you won’t enjoy the story that the character has to offer.
Chapters 2 and 3 of the game features a semi open-world where you attempt to find a lair within 14 days before the guards track you down. After claiming a lair, you can recruit hordes as followers and minions. They can complete quests for you and you can reward them with morale gifts.
If you want, you can disable NSFW and any sexual content via the game menu. You can even change the game art style in the game menu.
Ravager is a well-developed eroge game that plays like a AAA game. It has original voice acting, original CGS, and original character art. The game does a good job of depicting the story. You start as a young dragon and transition to a full-grown dragon as the story evolves.
Unique Perspective: Unlike traditional games, the game allows players to experience the story from the perspective of a young dragon, offering a fresh and engaging gameplay experience.
Reclaim Your Birthright: As the young dragon, your main objective is to reclaim your rightful place in the world. You will embark on a thrilling journey filled with challenges and adventures to accomplish this goal.
Build Your Power: Throughout the game, you have the opportunity to build your power and enhance your abilities. Strategically make choices and alliances to become stronger and more formidable.
Nonlinear Plot: The game offers a nonlinear plot that allows players to make significant choices that shape the outcome of the story. Your decisions will determine the fate of the dragon and the world it inhabits.
Immersive Gameplay: With detailed graphics and captivating sound effects, the game provides an immersive gameplay experience that will keep you entertained for hours.
Dark and Exciting Atmosphere: This game is not your typical fairytale. The game embraces a darker theme and invites you to indulge in your bestial appetites, making it an exciting and thrilling adventure.
Beyond the Typical Fantasy: Most games put dragons in the role of a final boss—a creature to be slain in the name of heroism. Ravager breaks away from that trope and immerses you in the dragon’s story.From escaping captivity as a wyrmling to forming alliances and battling those who seek to destroy you, this game offers a deeply personal and engaging narrative. Every decision you make shapes your journey, offering multiple ways to evolve and carve out your destiny.While Ravager APK offers an engaging story, it’s the gameplay that truly sets it apart. You aren’t just following a script—you’re making key decisions that affect your rise to power.
The Quest for Birthright: Your journey begins with a simple yet powerful goal—take back what was stolen from you. As a young dragon, you must gather your strength, learn from your experiences, and build an army (or rule alone) to reclaim your place in the world. It’s not just about brute force; it’s about strategy, alliances, and the careful balancing act of survival.
Strategic Power Building: You start weak, barely able to hold your own against the threats that lurk in the world. But as you grow, your power increases. The choices you make dictate how you evolve—do you become a fire-breathing terror, an unstoppable force of destruction, or a calculating ruler who controls the world through wit and manipulation? The game’s RPG elements allow for deep customization, ensuring no two playthroughs are the same.
Nonlinear Narrative: Unlike traditional fantasy games that lead you down a single path, Ravager gives you complete control over your destiny. Your choices have real consequences, influencing not only your fate but also the world around you. Whether you ally with dark forces, forge uneasy truces or burn everything to the ground is entirely up to you.
I finally have my health sorted! Hurrah! Please enjoy this nice housekeeping update; plenty more is on its way.
We are experimenting with offering alternate machine translations while the manual translations are still in progress - right now, this is available for French and Spanish. Please let us know whether this is something you’d like to see for other languages.
MVP of this build is Miah, for their fantastic work on our walkthrough.
Harem: Mina has new dialogue in Act V Chapter One if she has been broken.
Scene: Getting more from broken Mina while she is pregnant (collab with DoItToJulia).
Dynamic: You may be able to press Mina regarding a certain visual incongruity, if you know what you’re looking for.
Art: Balthorne is silenced at last (5 images, Lubbio).
Art: Balthorne is overthrown, from behind (4 images, Lubbio).
Voice: Adeline’s part in her transanguination (Marina Montague).
Voice: The dragon’s part in Adeline’s end-of-chapter-one snuggles (GreyScale).
Voice: The dragon’s part in Chia’s end-of-chapter-one snuggles (GreyScale).
Voice: The dragon’s part in Malice’s end-of-chapter-one snuggles (GreyScale).
Voice: Malagar’s Act V conversation about his new lodgings (Jim Peakway).
Gallery: Balthorne’s oral scene has been added to the Gallery (Tosk).
Gallery: Balthorne’s anal scene has been added to the Gallery (Tosk).
Scene: Getting more from broken Mina (two variants, collab with Deoz and DoItToJulia).
Art: Naho's mercenary fate (4 images, Lubbio).
Voice: The dragon’s part in his Moonday celebration (GreyScale).
Sound: A variety of new sound effects have been added to the game, currently populating Acts I and II (HereToHelp).
Sound: The entirety of Act II has been populated with many more sound effects (HereToHelp).
Sound: Chanwe, Cooch, Darja, and Marie-Anne’s Act III captive content has been populated with more sound effects (HereToHelp).
UI: A custom splashscreen has been added for when the web build is loading (HereToHelp).
UI: Fullscreen options have been added to the web build (HereToHelp).
UI: The settings tooltip has been enabled in the web build (HereToHelp).
UI: An "Auto" button has been added. Autoplay behaviour can be customized in the Sound and Text settings. (HereToHelp)
UI: "Inline Character Icons" have been added as an (experimental) option to the Accessibility menu. If enabled, this will add a small image any time a character is mentioned by name. (HereToHelp).
UI: The last line of text will now persist into choice menus that would otherwise leave the textbox empty. This behaviour can be toggled in the Text settings (HereToHelp).
UI: The language selection UI has been reworked, and is now accessible from the icon in the bottom right of the main menu (HereToHelp).
Gallery: Naho’s mercenary fate has been added to the Gallery (Tosk).
Translation: A complete machine translation has been added for French and Spanish.
Walkthrough: The walkthrough has been completely refreshed, improved, and extended up to the current version (Miah).
The Walkthrough button now directs the player to an online-hosted version (HereToHelp).
The "Display" tab of the Preferences menu has been split into "Text" and "Display", with an improved layout (HereToHelp).
The interaction between automatic text pausing and setting "Text Speed" to maximum has been improved, and is much more clearly depicted in the GUI (HereToHelp).
The quick menu during the parody dream has had its options adjusted to accommodate the "Auto" button, and provide more sensible options for different screen sizes in general (HereToHelp).
The standard quick menu has been tweaked to appear better on small devices (HereToHelp).
Playing the parody dream with Enlarged Quick Menu enabled in the accessibility settings will now use the GUI for small devices (HereToHelp).
Leaving the entry blank when Darja asks what she should call the dragon will default to your chosen name, rather than "Ravager" (HereToHelp).
Marie-Anne's cursing has been made more cosmologically accurate (HereToHelp).
Mina cannot be propositioned for marriage in Act V Chapter One if you broke her.
Mina cannot be made consort in Act IV if you broke her.
The "art coming soon" text that appears for some scenes will no longer appear if the player has sceneart disabled (HereToHelp).
The Accessibility menu option to change the game's font to Atkinson Hyperlegible has been updated to use Atkinson Hyperlegible Next (HereToHelp).
The promotional buttons on the Main Menu have been animated so as to be more noticeable (HereToHelp, referencing code by Wattson).
The "Itch" button has been removed from the main menu (HereToHelp).
The UI text colours have been subtly tweaked for higher contrast, improving legibility (HereToHelp).
The Gallery, Achievements Menu, and a few options in the Preferences menu have been restyled to be more consistent with the rest of the UI (HereToHelp).
During Chanwe's third lesson, the narration will not imply the player has sodomised her if they have not done that.
Cooch putting her clothes back on when ‘messy’ will not crash the game.
When drinking with Cooch and Darja, the dragon's drunken flashbacks will not include Chia if she has nothing to say.
Darja will properly respond to the player naming themselves after Celia.
The dream of Darja visiting Mina will not occur if the dragon hasn't met Darja yet.
Changing Issa's name in Act V Chapter 2 will no longer cause a crash.
Issa will not remain perpetually nude if you elect to punish him during your first meeting.
Marie-Anne will not continue moaning forever in the afterlife, if she was terminated during your encounter in the farmstead.
Broken Mina's secret stash of clothes has been confiscated. If the dragon wants her nude, she'll stay nude.
Sleeping with consort Mina after abstaining for several days will not cause her to moan forever.
Valzira will not appear pregnant in some CGs if she isn't yet showing.
You may no longer visit Žižeryx in Act V after pissing it off - at least, not until you can bring an army with you.
The dragon will not say some captives' titles twice when gifting them to the kobolds.
The "Deja Vu" achievement will properly consider which territory was conquered before granting the achievement.
The "Return" button in the Achievements menu no longer directs the player to an empty Status screen if they were previously in the Main Menu, and will now read "Main Menu" when that's the case.
(Web build) During the end-of-demo interview, the web version will now actually realise the version being played is a demo.
The button for automatic text pausing will no longer display as half-enabled when text pausing is manually set to exactly 0.5 seconds.
Some goopy sound effects that were unaffected by the "Fluid Sounds" setting have been moved to the right audio channel.
In the Achievements menu, the tooltip warning about disabled content will not overlap scene names on the bottom row.
Save file labels now always show the proper colour when hovered.
Fixed a subtle visual artifact that appeared at the start of the parody dream.
Numerous typo fixes, as always.
I want to thank everyone in the team who made the choice to prioritize accessibility for blind and low vision players in this game and continues to uphold that principal. A special shoutout goes to Souphase and HereToHelp for their UI work. Thank you so much guys! It really is appreciated. And I will now be able to suggest this game to other BVI players with zero reservations thanks to the updates. Making sure that as many players as possible can enjoy your game even when it takes extra work to implement is a kick ass [and smart] thing to do!
Me too man, but Naho has a problem he is naturally proud and dominant she is not a character that would submit to the will of another she was born to command and lead which makes it almost impossible for her to be with the protagonist willingly, I loved it that she and I would love to see her willingly join the protagonist, but I can't see a scenario that feels natural, not forced, not to mention the fact that her staying with the protagonist after torture is a little weird, I don't I believe that Naho becomes submissive, willpower Naho's determination is very strong, she faced the protagonist in x1 a dragon, and she did it without magic, without cheating, just with her own strength, she lost but even so this is an achievement that shows that her determination is monstrous , Naho would never give up, regardless of the torture and suffering, that's why I don't believe in this torture thing with her, it's humiliating to see her as a pet. Naho didn't deserve this.
I agree with several points of your opinion, I think this comparison between Caçadora and Naho is wrong.the hunter has suffered several defeats in the past, her spirit is destroyed, she does not fight for her own good, but for the will of others. She is not proud of her sole purpose which is to be a tyrant's weapon, she only joins the protagonist when he proves to be a good leader and kills herself when she sees him as another monstrous tyrant.Naho was never defeated and many tried to overthrow her and take control of the pack, she always fought for herself, she was always above everyone, the strongest warrior among all wolves, within a group that values strength above all else. . . . . . . . . . . . . . . . , her pride is monstrous, then a dragon came and she lost everything.The huntress has already lost everything, she has nothing left to lose by joining the Dragon, he is trying to recover some of what was taken from her by her ancestors the ancient Dragons, she sees the current Dragon as something to give purpose to her life which has always been without purpose. Naho had all the strength and respect of his race and lost it all overnight. The Dragon is an obstacle. The only way to recover everything you lost is to overcome this obstacle. Imagine how humiliating it would be to become the consort of the being who destroyed your life, and the pack would never accept her, she would be a submissive coward. As much as I like Naho, it's a difficult puzzle to convincingly cast her as a consort.
Ravager is a cartoon-style interactive project for adult gamers, in which they will find not only a lot of explicit content, but also an interesting role. The main character will be a young dragon who must avenge his relatives without exception. Any kingdom, valiant knight and adventurer will be happy to have the head of a fire-breathing creature in trophies. Which led to the almost complete extermination of our ward's relatives. One cannot cope with a grandiose plan and so he sets off on a journey in the hope of finding allies and those who share his ideas.
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